Force Quit in War [under investigation]
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Member Posts: 70 ★
So I've heard reports through Line of people force quitting during a war fight and not getting penalized.
Didn’t quite believe it, you know how these things are. Didn’t plan on saying anything either but then I saw this during our last war:
Against a Bullseye mini. They already died once. Went in again, timer went from 3:45 then back to 5 during the second attempt. Ok, I know timers in AW can be screwy. So we clicked on the opponents champs and saw 2 people in the fight at the same time. Screenshot is below. Then the same cycle again. Timer goes down, then resets, 2 people in the fight.
Mind you, we lost this war by 2 ABs.
Can someone explain this? Seems awful big coincidence…..
Got a video to prove it as well
Didn’t quite believe it, you know how these things are. Didn’t plan on saying anything either but then I saw this during our last war:
Against a Bullseye mini. They already died once. Went in again, timer went from 3:45 then back to 5 during the second attempt. Ok, I know timers in AW can be screwy. So we clicked on the opponents champs and saw 2 people in the fight at the same time. Screenshot is below. Then the same cycle again. Timer goes down, then resets, 2 people in the fight.
Mind you, we lost this war by 2 ABs.
Can someone explain this? Seems awful big coincidence…..
Got a video to prove it as well
Post edited by Kabam Jax on
9
This discussion has been closed.
Comments
If you’re watching someone in-fight, and they disconnect, your system probably takes a while before would re-sync to know 1st fight ended (especially since disconnect). Meanwhile, next person spent in to fight, which you saw too.
So 2 ppl “in-fight”. (*not sure if this dual-in-fight case always would do that, or if that is new because of the “saved AB” issue mentioned).
Sort of like how you can see someone “leaped over” a defender, when defender looks like it is still on map. Which has indeed been a long-standing issue, seen lots of times over the years.
That part may be more of an issue with you having switched away from game, while attacker defeats that node, but because you were switched away your system didn’t realize that fight ended and node was killed. It shows the attacker advancing on the map, but not that the defender had been killed.
Similar, but different, issues.
1. The fight in question is one we got zero AB on.
2. The fact that crashing might not cause AB loss is good to know. Had no idea, so thanks!
3. We got zero AB on that fight because we mathematically won the war once I soloed your BG3 KM on Stunning Reflection (easy fight, appreciate ya).
4. I had sync issues when monitoring fights by your players too. Fairly common issue.
If this is a bug, we were completely unaware of its existence until your post. Losing wars is not fun, but suggesting that it was due to your opponent exploiting a bug and cheating is also quite a bit over the top when the facts show you had already lost.
If this is a real bug, this is a huge problem. But, I can assure you, that is not something I would ever advocate my alliance leverage.
(how many fights was it ?)
Sorry for the info dump. Just want to make sure everything is as clear as possible. We're not claiming there isn't a bug related to force quits and AB. What we're saying is that we have no idea if there is, have no interest in using any such bug, and had no incentive in the first place.
Again: I don’t have enough information here to say that’s what’s going on. I’m just saying that when the game crashes, the stats it shows when it comes back up and the stats everyone else sees when they are monitoring what that player is doing should be presumed to be untrustworthy until the next time each individual game client is forced to sync with the servers.
Meaning you can:
- Legitimately disconnect from a fight and the attack bonus will NOT be lost, which can be the difference between a win and a loss in higher tiers
- Play a fight very poorly and just force quit the game in order to be set back to 100% health as if you never went into the fight in the first place, an event which should count as a death but due to this bug does not.
This means that in T1 wars for example where the death count is very low there is absolutely no reason as to why an alliance could not use this bug and go 150-0 against an alliance that is not using the bug. The season should be frozen or the war should not be counted, Maybe even go a step further and ban any accounts which are utilising the bug to their own advantage... This is effecting the current war standing and alliances that should be placed higher may be falling short of rewards they otherwise do deserve - Do the right thing and either cancel or fix the season.
Happy Monday Summoners,
The game team is aware of this bug and are actively investigating. When we have more information to share we will use this thread.
Thank you.
they should not count the wars where the bug started, although that won't make everyone happy since not everyone cheated.
cancel the season?