**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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Incursions are very unfriendly?

KerneasKerneas Posts: 3,764 ★★★★★
I can't help but feel like Incursions just suck.

You get hacks (RNG), that boost your champs, oftentimes through debuff placement (bleed, stun, shock,...)

Every other champ has some sort of Tenacity, immunity, shrug, so your hacks are mitigated.

You can easily run into undefeatable champ even in very far zones, effectively ruining your run. Nothing you can do. Any unit investment is therefore purely speculative and guarantees you nothing at all.

If you try again, you get 0 rewards for the relatively large time investment, unless you get further than your last run.

If you get stuck without resources, you can't farm them, because 1) they are only for units and 2) you get kicked out after some time.

Milestone rewards are short and outdated (imho).


Idk, I lost the Incursions and I am fine w it, it was fair, and I lost due to my lack of skill, rather than a KO node. But during my whole run I felt like this is all designed not to be played, enjoyed and conquered. Am I at the wrong here? I really tried to give them a chance, but every aspect of the game feels so hostile, that I have 0 will to try again

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    M0NKEYNUTSM0NKEYNUTS Posts: 159
    Apparently the trick was Stun Lock Kingpin.

    I did not go for level 25 in Saga Incursions. Just not my game mode. But that's okay, since not everyone will get to do or enjoy every aspect of this game, you pick the parts of the game that you like, this is the way it is designed.
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    Toproller89Toproller89 Posts: 598 ★★★
    The worst part is there is no skill in it, you either run over everything in site if the RNG lines up, or you get taken out with no amount of revives saving you if those nodes screw you somewhere along the line.
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    Feeney234Feeney234 Posts: 1,184 ★★★★

    Incursions are by far the worst mode in the game, sure AQ is boring but at least won't force you to spend a huge amount of units just to clear a room because of a horrible node combination....this current event i was using the hack that nullify buffs on your heavies, then the boss had a node where i HAD to use a heavy and the boss was mr negative, i was basically losing heath just because :) so fun right? I refused to revive and quit the lobby
    Btw kabam, 65 units for a 5k healh revive? Are you kidding me? 5k health is NOTHING when the bosses have 40k attack :angry:



    Bingo! The whole design of this game mode in retrospect to its resource system is simply idiotic.
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    Herbal_TaxmanHerbal_Taxman Posts: 205 ★★
    If they were to respond to this criticism, one thing Kabam might say is “we expect players to be switching champs far more than you actually do while in incursions.” The diversity of the nodes, the presence of so many obvious counter-nodes against certain champs, etc. All of the changes over the past year are telling us that we need to use the swap node more frequently. But of course, that goes against most players’ impulse, which is to
    invest all your hacks around one champ, stacking complimentary hacks until you get an absurd amount of damage. Rather than taking some generally useful but not synergistic hacks that will benefit a range of champs.

    Totally agree about resource cost / effectiveness. The pots and revives are a bad joke at this point.
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    Grub88Grub88 Posts: 261 ★★


    Here is some cringe for everyone. This is one of my room 8 selections in the sector 6 incursion. Yep the 3 useless boss hacks that are supposed to help us clear the new sector 7 now they are taking up the space of useful hacks in sector 6
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    KerneasKerneas Posts: 3,764 ★★★★★

    Apparently the trick was Stun Lock Kingpin.

    I did not go for level 25 in Saga Incursions. Just not my game mode. But that's okay, since not everyone will get to do or enjoy every aspect of this game, you pick the parts of the game that you like, this is the way it is designed.

    Yep, that's the strategy I used and that got me to Room 23. In solid 40% fights I had to rely on other strategy
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    PriyabrataPriyabrata Posts: 1,052 ★★★★
    Always have been.
    Most people run Herc, Angela, Silk or Aegon for incursions and not getting the right hacks can immediately screw you over no matter who you're using.
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    Stun Lock Kingpin? Could you explain, please?
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    KerneasKerneas Posts: 3,764 ★★★★★

    Stun Lock Kingpin? Could you explain, please?

    You get 5 specific hacks, roughly:

    Start with full striker
    Unblock+Unstop hits give armor up
    Lights give Armor up
    Chance to stun on hit per armor up

    Basically, you start w a striker, and then keep enemy stunlocked forever. If stuns expire, use striker or Kingpin SP3 (stuns).

    Flaws: Stuns can expire too soon (RNG), every other defender has tenacity/shrugoff, One Eye Opened node = run is over.
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