Champ Comparison
collectorhater47
Member Posts: 20 ★
Who's better, Red Mags or White Mags?
2
Comments
White's Magnetism causes a small reduction of combat power rate; where Red completely shuts down all Miss, Autoblock and Health recovery.
White being completely immune to Bleed is great; as Red's 90% resistance can be bypassed by passive or instantaneous effects. On the other hand, Red also has Shock resistance, and there are loads more Shock/Bleed debuffs than passive in the game, which give Red Mags access to Willpower healing. He's also not susceptible to being punished for immunity by the likes of Clare Voyant, Gorr, etc.
The only utility that White Magneto has which is substantially different is his Guidance prefight; which is honestly brilliant and game-changing...in situations where you can spare a slot for him, and the opponent isn't stun-immune.
Most people are only bringing white mags for his prefight, in which you get I believe 3 of?, if you don't actually use him onthe quest.
Both have their uses, but for me personally, I vote red mags all day because he absolutely wrecks 1/3 of the champs in the game, completely shutting them down, and also alot of the time shutting down the nodes they're on.
The same can be said about white mags. If your roster is developed enough, why would you waste a slot on him just for some extra attack and passive stun 3 times in a quest for your other champs?
Realistically, none of us are really using either one of them if we have well developed rosters, but if I'm looking for a 5th member for my team, I'm bringing red mags to watch him destroy thungs rather than white mags to make my other champs hit a bit harder.
I use him in EQ just for the fun of it.
I've even used red mags in bg's in the past before my roster got more developed.
I still see the odd red mags in vibranium, though not often.
I've NEVER seen a white mags I'm bg's.
I doubt Red Mags will see a 7* version.
White Mags might.