No way. Red is frankly better for both damage and utility, in and of himself.White's Magnetism causes a small reduction of combat power rate; where Red completely shuts down all Miss, Autoblock and Health recovery. White being completely immune to Bleed is great; as Red's 90% resistance can be bypassed by passive or instantaneous effects. On the other hand, Red also has Shock resistance, and there are loads more Shock/Bleed debuffs than passive in the game, which give Red Mags access to Willpower healing. He's also not susceptible to being punished for immunity by the likes of Clare Voyant, Gorr, etc.The only utility that White Magneto has which is substantially different is his Guidance prefight; which is honestly brilliant and game-changing...in situations where you can spare a slot for him, and the opponent isn't stun-immune.
No way. Red is frankly better for both damage and utility, in and of himself.White's Magnetism causes a small reduction of combat power rate; where Red completely shuts down all Miss, Autoblock and Health recovery. White being completely immune to Bleed is great; as Red's 90% resistance can be bypassed by passive or instantaneous effects. On the other hand, Red also has Shock resistance, and there are loads more Shock/Bleed debuffs than passive in the game, which give Red Mags access to Willpower healing. He's also not susceptible to being punished for immunity by the likes of Clare Voyant, Gorr, etc.The only utility that White Magneto has which is substantially different is his Guidance prefight; which is honestly brilliant and game-changing...in situations where you can spare a slot for him, and the opponent isn't stun-immune. In a situation where you could spare a slot for red mags there is realistically no reason why you wouldn't bring white mags instead if your roster is developed enough.
No way. Red is frankly better for both damage and utility, in and of himself.White's Magnetism causes a small reduction of combat power rate; where Red completely shuts down all Miss, Autoblock and Health recovery. White being completely immune to Bleed is great; as Red's 90% resistance can be bypassed by passive or instantaneous effects. On the other hand, Red also has Shock resistance, and there are loads more Shock/Bleed debuffs than passive in the game, which give Red Mags access to Willpower healing. He's also not susceptible to being punished for immunity by the likes of Clare Voyant, Gorr, etc.The only utility that White Magneto has which is substantially different is his Guidance prefight; which is honestly brilliant and game-changing...in situations where you can spare a slot for him, and the opponent isn't stun-immune. In a situation where you could spare a slot for red mags there is realistically no reason why you wouldn't bring white mags instead if your roster is developed enough. With Red mags you're bringing him to fight, though.Most people are only bringing white mags for his prefight, in which you get I believe 3 of?, if you don't actually use him onthe quest.Both have their uses, but for me personally, I vote red mags all day because he absolutely wrecks 1/3 of the champs in the game, completely shutting them down, and also alot of the time shutting down the nodes they're on.
No way. Red is frankly better for both damage and utility, in and of himself.White's Magnetism causes a small reduction of combat power rate; where Red completely shuts down all Miss, Autoblock and Health recovery. White being completely immune to Bleed is great; as Red's 90% resistance can be bypassed by passive or instantaneous effects. On the other hand, Red also has Shock resistance, and there are loads more Shock/Bleed debuffs than passive in the game, which give Red Mags access to Willpower healing. He's also not susceptible to being punished for immunity by the likes of Clare Voyant, Gorr, etc.The only utility that White Magneto has which is substantially different is his Guidance prefight; which is honestly brilliant and game-changing...in situations where you can spare a slot for him, and the opponent isn't stun-immune. In a situation where you could spare a slot for red mags there is realistically no reason why you wouldn't bring white mags instead if your roster is developed enough. With Red mags you're bringing him to fight, though.Most people are only bringing white mags for his prefight, in which you get I believe 3 of?, if you don't actually use him onthe quest.Both have their uses, but for me personally, I vote red mags all day because he absolutely wrecks 1/3 of the champs in the game, completely shutting them down, and also alot of the time shutting down the nodes they're on. My point is why would you even bring red mags if your roster is developed 9/10 times he would take way longer to kill a defender than other options.
Petition to release BOTH mags as 7*