Raid MODOK - not a fan of these Missions so far
hungryhungrybbq
Member Posts: 2,219 ★★★★★
Whiff 3x.. why? Might as well read: play poorly and score zero damage while completing this mission - also.. his AI just legit charges at you when you attempt it as opposed to the usual AI behavior to back up when we are whiffing lights
The block hits: 5.. so it requires the aggressive AI (and he really is aggressive) to back up twice to complete this mission.. and again it's another mission that involves not connecting attacks 😂 (doing damage to the defender)
Literally 66% of the missions require us to intentionally not connect our attacks (do damage)
The block hits: 5.. so it requires the aggressive AI (and he really is aggressive) to back up twice to complete this mission.. and again it's another mission that involves not connecting attacks 😂 (doing damage to the defender)
Literally 66% of the missions require us to intentionally not connect our attacks (do damage)
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It's just grandmaster lite. I think they're fine.
I had hit block up.. and he wouldn't back up.. or when he did, he'd drop block just as I was about to make contact.. with his block.. we need a name for that actually.. "reverse parry?" 😂 he did this multiple times in a row.. the missions are pretty time consuming especially considering they require us to *not* connect attacks?
That's it! I'm coining the term "Reverse Parry" it's what the AI was doing in XMagica wars too sometimes actually.. Thing will do it sometimes if it gives him Unstoppable, etc. It's definitely an AI behavior I've noticed
I got so many whiff prompts.. it's too much man, too time consuming
Trying to post an example of the Prompt RNG
Plus, not having a chest after the fight gives the fight less important to rush. Just boring.
And for the hit in the block mission, that's OK, but why putting Aegon ??
The 3 fights were fine, but MODOK is clearly not
Cost ≠ rewards.
Whiff probably needs to be reduced to 2 or removed altogether
Too many time wasting mechanics you barely get to hit MODOK at all
Whiff 3->1
Block 5->4
My main problem with this is that only the knockdown mission gives an undermine to the attacker. I was playing with storm and bad rng + unblockable just made it impossible to get into a rhythm. Threw 9 revives at him only to gather 7 role charges and do 7% damage.
But the point of the video was to show the ridiculous amount of whiff prompts I was getting.. like back to back to back.. How am I supposed to do damage if I keep getting instructed to miss intentionally over and over? 🙃and his behavior during the block hit prompts towards the end.. he just wasn't about it.. would drop his block and take a hit to the face to prevent it (Reverse Parry:)
They should add another mission "stand idle for 10 seconds" 🤡 they certainly missed it.
Hey, I like the idea of Prompts in general.. it can be fun and adds the need for awareness and the ability to plan your next move(s) in real time, while also dealing with whatever champ or node abilities that are active at the time.. it can be fun
But, the 3 whiffs and 5 block hits just seem to be *too* disruptive to the flow and pace of a 3 minute fight imo.. this isn't a Story Mode Boss (where there is no timer) - he's a big dude and we need to do damage in 3 minutes lol.. idk
I think someone else hit it on the head earlier with 1 whiff, 4 block hits maybe.. that would at least limit these missions to having to only claim one opportunity to complete them instead of 2 (which seems intended, but I still think it's too much dancing around in a 3m fight?) That's if we need to keep those prompts at all.. maybe there's something better?
This MODOK fight isn’t it
I don't understand why the whiffs are three when any other whiffs in game are one.
The main fun from Raids has always been figuring out the Bosses and getting the rhythm down in a fight.
The fact we have 3 minutes and have to do two objectives for charges that do zero damage and is heavily dependant on A.I. behavior is really bad in my opinion.
In design, I could see this seemingly not bad. But in practice it's a nightmare and kills all the fun of Raids.
Fun … no.
Want people to have fun playing the game or not ? Data doesn’t show what is fun or what turns people away from a game mode.
Also block hit should be 4...
Waving should only 1..
Otherwise things are good...
But still this fight sucks..