
I’ve brought this months ago but I dont understand why Bullseye can pocket an automatic “cant hit me” mechanic for literally however long he(the AI) wants to simply because the evade will not go away unless it’s 3 seconds AFTER a special or upon the evade triggering. As an attacker, for a low damage champ it’s pretty helpful. But as a defender who already has unavoidable “fun and interactive damage”, why does he need a guaranteed infinite duration evade on his defensive kit that sets him up for a GUARANTEED punish??? How is that not deemed excessive??
With all the AI problems and reliance in the game already, why would a champion be allowed to theoretically completely stop a fight??? I’ve had fights in war and battlegrounds where the fight literally had just became me dashing back hoping he uses a special, while he just continues to rush me into the corner. If the time alone spent being FORCED to bait a special doesn’t cost you a match In BGs(on top of the fun and interactive damage) then getting rushed into a corner simply because the AI decided you won’t hit him again will. So altogether this is by far one of the worst and most asinine decisions I’ve ever come across from a gaming company in a fighting game.
SOLUTION
Obviously I didn’t come here just to point out a horrible toxic mechanic in the game without offering a simple solution of my own that’s still true to the champ. I believe if WHILE AS A DEFENDER, he evade timer DIDNT pause except for when uses a special it’ll be much more fair for players attacking. This would mean he still has his evade after gaining a bar of power like usually, but instead of the timer WAITING for him to use a special, it’s just begins immediately. This would allow bullseye to still create hiccups on the flow of a match by preventing attackers from being too aggressive, while also stripping the champ Ai of the ability to completely deadlock a match EVERY 5-7 HITS.
Also, this would allow attackers to actually push him to his sp2 which most champs in the game cannot do because of the mechanic above.
Conclusion
Having a mechanic that can completely remove the players ability to control any aspect of a match while already being on a stacked defended who can be placed on hundreds of different nodes creates a defensive powerhouse who is essentially gamebreaking.
I’d argue this is the most unjustified defensive champ in MCOC history since even Domino required at the very least a high investment. Bullseye requires NO investment, has MORE unavoidable fun and interactive damage, AND possesses a counter-attack evade that not only works through stuns(which only lands 50% of the time anyways) but also has theoretical infinite duration that GUARANTEES a special punishment.
So yeah… if that’s not completely BROKEN and unjustified then I really don’t know what is at this point 🤷🏾♂️