Shadow King: Concept Ability Kit
Archit_1812
Member Posts: 588 ★★
Class: Mystic
Abilities:
Passive
The Shadow King has Omega-level telepathic power. He shows immunity to Reversed Controls.
The Shadow King uses Degeneration Passives to make their opponent realise life is terror. Their ability accuracy is reduced by 15% for every stack of Degeneration active (max. 80%).
Astral Form
Amahi Farouk, the Shadow King’s preferred vessel, starts the fight in Astral Form for 10 seconds. While Astral Form is active, all hits Miss. Each Missed hit, or if a hit lands by either champion while Astral Form is active, inflicts a Passive Degeneration on the opponent for 10 seconds.
Once Astral Form deactivates, it goes on a 20 second cooldown.
Double-clicking block activates Astral Form again, when not on cooldown and not active.
While dashing in
Shadow King plays with the minds of his opponent. While dashing in as a defender, the attacker’s dodge and dash controls are Reversed. If Shadow King is parried while dashing in, he becomes Stun Immune for 0.8 seconds. This goes on a 10 second cooldown.
Ending a combo with a light attack
Inflicts an additional degeneration and pauses all stacks for 3 seconds.
Masochist Charges (Max. Stacks 500)
The Shadow King starts the fight with 50 Masochist Charges. Dashing in gains 30 charges, dodging an attack by activating the Dexterity mastery gains 40, and each hit grants 10. Masochist charges fall off at the rate of 10 charges per second. As a defender, charges fall off at half the rate.
If the Shadow King reaches 75 charges, he places a Fear debuff on the opponent for 15 seconds, reducing Unblockable Ability Accuracy by -100%.
While above 100 charges, he gains Tenacity, and is granted a 50% chance to purify all incoming debuffs.
Above 150 charges, Activating a special attack converts these charges into Passive Prowess buffs for the duration of the special attack. Once the special attack is finished, all charges are lost and reset to 50.
Every multiple of 100 Masochism Charges, all Degeneration Passives are refreshed.
Possession (active only as a defender)
The Shadow King wishes to possess his opponent with his supreme telepathic abilities. He places a series of 4 tests on the opponent, spaced at the interval of 0.75 second. These include: Back Dash, Whiff, Dash In, Strike Block and Block, at random. For each blunder in the test, the Shadow King punishes the opponent by inflicting them with a passive Degeneration for 20 seconds, removing 5% of the opponent’s health over the entirety of its duration. (Max. 5000 DPS)
Special Attack 1
Places an Encroaching Possession passive for 20 seconds. If the opponent activates a special attack, or the Shadow King suffers from a Non-damaging debuff when the timer ends, the opponent enters Possession.
Pauses all Degeneration for 5 seconds.
Special Attack 2
During this special attack, the opponent’s defensive combat power rate is increased by +200%. The last hit of this attack steals 75% of the opponent’s power. The Shadow King enters his Astral form for 15 seconds. If Astral Form is already active when this special attack is launched, each hit of the special deals a burst of energy damage equal to the physical damage dealt, activating even through block. Astral form is refreshed when the special ends.
Special Attack 3
Grants a Permanent Passive Prowess increasing special attack damage by +20% per stack.
Signature Ability: Happiness is a lie
Increase potency of Degeneration by <20%-100%>
Increase duration of Astral Form by <2-4> seconds. Takes no damage when Astral Form is active.
During Possession, the attacker’s controls are Reversed.
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Rotation (Short and medium fights):
• Let hits miss at the start to inflict degeneration
• MLLLL to pause degeneration
• Reach 2.5 bars of power, ensuring opponent is over 1 bar of power. (Throw sp1 before if necessary to pause degeneration for extra damage)
• Launch sp2 with astral form off and under 150 Masochist Charges
• Launch sp2 with astral form active and over 150 Masochist Charges
• If the opponent is not knocked out, throw sp1.
• Rinse and repeat as necessary
Rotation (Long fights):
• Use sp3 as many number of times needed, depending on health pool, and keep Degen up.
• After you’ve gained Passive Prowess, follow the short fight rotation.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
Abilities:
Passive
The Shadow King has Omega-level telepathic power. He shows immunity to Reversed Controls.
The Shadow King uses Degeneration Passives to make their opponent realise life is terror. Their ability accuracy is reduced by 15% for every stack of Degeneration active (max. 80%).
Astral Form
Amahi Farouk, the Shadow King’s preferred vessel, starts the fight in Astral Form for 10 seconds. While Astral Form is active, all hits Miss. Each Missed hit, or if a hit lands by either champion while Astral Form is active, inflicts a Passive Degeneration on the opponent for 10 seconds.
Once Astral Form deactivates, it goes on a 20 second cooldown.
Double-clicking block activates Astral Form again, when not on cooldown and not active.
While dashing in
Shadow King plays with the minds of his opponent. While dashing in as a defender, the attacker’s dodge and dash controls are Reversed. If Shadow King is parried while dashing in, he becomes Stun Immune for 0.8 seconds. This goes on a 10 second cooldown.
Ending a combo with a light attack
Inflicts an additional degeneration and pauses all stacks for 3 seconds.
Masochist Charges (Max. Stacks 500)
The Shadow King starts the fight with 50 Masochist Charges. Dashing in gains 30 charges, dodging an attack by activating the Dexterity mastery gains 40, and each hit grants 10. Masochist charges fall off at the rate of 10 charges per second. As a defender, charges fall off at half the rate.
If the Shadow King reaches 75 charges, he places a Fear debuff on the opponent for 15 seconds, reducing Unblockable Ability Accuracy by -100%.
While above 100 charges, he gains Tenacity, and is granted a 50% chance to purify all incoming debuffs.
Above 150 charges, Activating a special attack converts these charges into Passive Prowess buffs for the duration of the special attack. Once the special attack is finished, all charges are lost and reset to 50.
Every multiple of 100 Masochism Charges, all Degeneration Passives are refreshed.
Possession (active only as a defender)
The Shadow King wishes to possess his opponent with his supreme telepathic abilities. He places a series of 4 tests on the opponent, spaced at the interval of 0.75 second. These include: Back Dash, Whiff, Dash In, Strike Block and Block, at random. For each blunder in the test, the Shadow King punishes the opponent by inflicting them with a passive Degeneration for 20 seconds, removing 5% of the opponent’s health over the entirety of its duration. (Max. 5000 DPS)
Special Attack 1
Places an Encroaching Possession passive for 20 seconds. If the opponent activates a special attack, or the Shadow King suffers from a Non-damaging debuff when the timer ends, the opponent enters Possession.
Pauses all Degeneration for 5 seconds.
Special Attack 2
During this special attack, the opponent’s defensive combat power rate is increased by +200%. The last hit of this attack steals 75% of the opponent’s power. The Shadow King enters his Astral form for 15 seconds. If Astral Form is already active when this special attack is launched, each hit of the special deals a burst of energy damage equal to the physical damage dealt, activating even through block. Astral form is refreshed when the special ends.
Special Attack 3
Grants a Permanent Passive Prowess increasing special attack damage by +20% per stack.
Signature Ability: Happiness is a lie
Increase potency of Degeneration by <20%-100%>
Increase duration of Astral Form by <2-4> seconds. Takes no damage when Astral Form is active.
During Possession, the attacker’s controls are Reversed.
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Rotation (Short and medium fights):
• Let hits miss at the start to inflict degeneration
• MLLLL to pause degeneration
• Reach 2.5 bars of power, ensuring opponent is over 1 bar of power. (Throw sp1 before if necessary to pause degeneration for extra damage)
• Launch sp2 with astral form off and under 150 Masochist Charges
• Launch sp2 with astral form active and over 150 Masochist Charges
• If the opponent is not knocked out, throw sp1.
• Rinse and repeat as necessary
Rotation (Long fights):
• Use sp3 as many number of times needed, depending on health pool, and keep Degen up.
• After you’ve gained Passive Prowess, follow the short fight rotation.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
1
Comments
I like that
Prof X
Storm
Jean Grey
Onslaught
Dr Strange
Dormammu
Cause if they put him in his human body form he's basically just "Kingpin with a tiny glasses and a tiny hat". Like right down to the outfit even.
"Special Attack 1
Places an Encroaching Possession passive for 20 seconds.
IfUnless the opponent activates a special attack, or the Shadow King suffers from a Non-damaging debuff when the timer ends, the opponent enters Possession.Pauses all Degeneration for 5 seconds."
Abilities
Passive
The Shadow King has Omega-level telepathic power. He shows immunity to Reversed Controls.The Shadow King uses Degeneration Passives to make their opponent realise life is terror. Their ability accuracy is reduced by 15% for every stack of Degeneration active (max. 80%).
Astral Form
Amahi Farouk, the Shadow King’s preferred vessel, starts the fight in Astral Form for 10 seconds. While Astral Form is active, all hits Miss. Each Missed hit while Astral Form is active inflicts a Passive Degeneration on the opponent for 10 seconds.Once Astral Form deactivates, it goes on a 20 second cooldown.
Double-clicking block activates Astral Form again, when not on cooldown and not active.
Ending a combo with a light attack
Inflicts an additional degeneration and pauses all stacks for 3 seconds.Masochist Charges (Max. Stacks 500)
The Shadow King starts the fight with 50 Masochist Charges. Dashing in gains 30 charges, dodging an attack by activating the Dexterity mastery gains 40, and each hit grants 10. If a buff fails to activate due to ability accuracy reduction, gain 70 charges. Masochist charges fall off at the rate of 10 charges per second. As a defender, charges fall off at half the rate.If the Shadow King reaches 75 charges or above, he places a non-stacking Fear debuff on the opponent for 15 seconds, reducing Unblockable Ability Accuracy by -100%.
While above 100 charges, he gains Tenacity, and is granted a 40% chance to purify all incoming debuffs.
Above 150 charges, Activating a special attack converts these charges into Passive Prowess buffs for the duration of the special attack. Once the special attack is finished, all charges are lost and reset to 50.
Every multiple of 100 Masochism Charges, all Degeneration Passives are refreshed.
Possession (active only as a defender)
The Shadow King wishes to possess his opponent with his supreme telepathic abilities. He places a series of 4 tests on the opponent, spaced at the interval of 0.75 second. These include: Back Dash, Whiff, Dash In, Strike Block and Block, at random. For each blunder in the test, the Shadow King punishes the opponent by inflicting them with a passive Degeneration for 20 seconds, removing 5% of the opponent’s health over the entirety of its duration, or a maximum of 10000 DPS, whichever comes first.Special Attack 1
Places an Encroaching Possession passive for 20 seconds. When this timer ends, the opponent is Possessed. If the opponent activates a special attack, or the Shadow King suffers from a Non-damaging debuff when the timer ends, the opponent does not enter Possession.Pauses all Degeneration for 5 seconds.
Special Attack 2
During this special attack, the opponent’s defensive combat power rate is increased by +200%. The last hit of this attack steals 75% of the opponent’s power. The Shadow King enters his Astral form for 15 seconds. If Astral Form is already active when this special attack is launched, each hit of the special deals a burst of energy damage equal to the physical damage dealt, activating even through block. Astral form is refreshed when the special ends. Confusion is refreshed on the opponent.Special Attack 3r
The Shadow King taps into the deepest recesses of his opponent's mind, creating a nightmarish illusion of eternal suffering.The opponent becomes locked in a state of terror for 12 seconds, pausing all active Degeneration Passives.
The Shadow King leeches 30% of their maximum power over the duration of the pause, stealing it for himself.
If the Shadow King has over 200 Masochist Charges when activating this Special Attack, he immediately gains 5 Passive Prowess buffs (increasing Special Attack damage by 30% per stack). This stack falls after 30 seconds.
If Astral Form is on cooldown, Special Attack 3 refreshes it, immediately making it available for activation.
Signature Ability: Happiness is a lie
Increase potency of Degeneration by <20%-100%>Increase duration of Astral Form by <2-4> seconds. Takes no damage when Astral Form is active. Each time the Shadow King successfully lands a hit while in Astral Form, he has a <20-50>% chance to inflict a Psychic Suppression passive, reducing his Cosmic opponent's Power Gain and Ability Power Rate by 50% for 10 seconds. Additionally, each stack of Degeneration reduces the opponent's Combat Power Rate by 2% per stack.
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Rotation (Short and medium fights):
• Let hits miss at the start to inflict degeneration
• MLLLL to pause degeneration
• Reach 2.5 bars of power, ensuring opponent is over 1 bar of power. (Throw sp1 before if necessary to pause degeneration for extra damage)
• Launch sp2 with astral form off and under 150 Masochist Charges
• Launch sp2 with astral form active and over 150 Masochist Charges
• If the opponent is not knocked out, throw sp1.
• Rinse and repeat as necessary
Rotation (Long fights):
• Use sp3 as many number of times needed, depending on health pool, and keep Degen up.
• After you’ve gained Passive Prowess, follow the short fight rotation.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
Mainly an X-men villain, he's the only supposedly Omega-level telepath strong enough to beat Professor X, Apocalypse excluded.