The Lizard (Science) Design Concept
*Note*
This is not an official design or leak made or supported by Kabam or the MCOC team.
[Signature Ability: Strength of Science
- All of The Lizard's special attacks cannot be dexed and are now passively unblockable
- Every time a bleed is placed on the opponent (active or passive) or fails to place on the opponent place a passive rupture charge which when the heavy attack is launched deals 1%-10% (depending on sig level) of your base attack per rupture charge; if the opponent is immune to bleed all rupture charges consumed will turn into ruptures the same way the bleeds would
- When finishing a combo with a light attack inflict a regeneration debuff on the opponent that heals 1%-5% (depending on sig level) of their base health
- The first bleed placed on the opponent is indefinite and cannot be removed or cleansed by any means including The Lizard's own kit
]
[Abilities:
- Curt starts the fight with poison, power sting, and precision immunities and decreases the time of all other damaging debuffs on him by 60%
- When a precision buff would be gained, instead gain a buff immunity debuff that lasts for 10 seconds; the buff immunity doesn't stack but refreshes if retriggered
- If a buff fails to be placed because of the buff immunity, The Lizard places a 10% petrify debuff on the opponent
- When Conners' intercepts the opponent he places a 100% specter debuff for 10 seconds (Im not too sure about the percentage I just want this to cancel willpower); on defense this places when the attacker is struck by The Lizard's first medium and can apply through block unless it is a parry
- Each basic hit has a 75% chance to inflict a 10 second bleed debuff that does 5% of his base damage per tick; all bleeds that are cleansed are turned into passives and increased to 15 seconds (starts when they are placed) but do 90% less damage than the normal bleed)
- The heavy attack turns all bleeds (passive or not, except when awakened) into ruptures; these ruptures deal the same damage as the normal bleed however last indefinitely until removed; if these ruptures are cleansed or removed off of the opponent they turn into passives but deal 25% less damage; the heavy does 2 hits
- #Spiderverse champions cannot evade The Lizard and when the evade fails place a 10% petrify on them]
[Specials:
- Special One: Remove all specter and petrify debuffs on the opponent and turn them into passive regeneration buffs that heal 5% of The Lizard's max hp each. The final hit of this attack places an indefinite 25% physical vulnerability on the opponent; if the physical vulnerability is cleansed it is replaced with a 15 second passive 10% one.
- Special Two: This attack does 5 hits and does 2x damage. Each hit does 150% extra direct damage to the opponent per rupture on them. Refresh all ruptures on the opponent.
- Special Three: This attack does 2x more damage for every debuff or passive debuff on the opponent (multipliers add so if there was 3 debuffs on the opponent it would only do 6x damage instead of 8x) and places a permanent 40% fear passive.]
[Cycles:
- For short fights build up to special 2 then launch the first hit of your heavy and launch the special 2 and then launch special ones to regen any lost health
- For medium fights do the same rotation above however only throw special 2s
- For long fights build to special 2, launch the first hit of your heavy and launch the special 2 and then build up to special 3, launch the first hit of your heavy and launch the special 3; rinse repeat]
Thank you for reading and please give any feedback you have