Smaller ones are the best from my experience. I usually get 2k-2.5k units for every 1m chips.
I opened a TB crystal today, got 1100 units it's all RNG.
I opened a TB crystal today, got 1100 units it's all RNG. What I don't understand is if it's completely RNG, then the percentages put on display for crystals is a lie and if that's the case well, that's false advertising no?
I opened a TB crystal today, got 1100 units it's all RNG. What I don't understand is if it's completely RNG, then the percentages put on display for crystals is a lie and if that's the case well, that's false advertising no? Only if you look at it from the sample size of the individual player. The drop rates are accurate according to a larger scale of crystal openings. You still have a 15% chance of pulling units out of every crystal you open, but if you open 10 crystal then 15% is impossible and you will either be less successful or more successful than the stated odds. Should it be false advertising then?On a full player base scale the odds should be accurate, but the odds will be realized differently by each individual.Every 1 million battlechips should average around 1,800 units, but that means some will get less and others will get more. In that case it is RNG.
I opened a TB crystal today, got 1100 units it's all RNG. What I don't understand is if it's completely RNG, then the percentages put on display for crystals is a lie and if that's the case well, that's false advertising no? How can it be a lie? If a crystal says it's a 1% perfect chance then it's highly unlikely your gonna get that 1% aren't you? There's no lie or false advertising in that.
I opened a TB crystal today, got 1100 units it's all RNG. What I don't understand is if it's completely RNG, then the percentages put on display for crystals is a lie and if that's the case well, that's false advertising no? How can it be a lie? If a crystal says it's a 1% perfect chance then it's highly unlikely your gonna get that 1% aren't you? There's no lie or false advertising in that. Well you said completely RNG, I was thinking in terms of numbers you used 1% which is the highest probability of not pulling desired items and what the focus was is 15% which is decently better odds hence the reason why featured champions crystals were adjusted back in the day because people were pulling desired champs at a much higher rate .
The “completely by RNG” still has to be built on something for that RNG to use.So say they have an underlying table of 100 entries.The “odds” dictate what is allocated to each of those 100 Table Entries.So say 1 - 15 has Units allocated to them.Other numbers above that (also according to stated odds) will be either Low or High amount of Gold, as well as Energy. And 1 for the unique Champ (although overall table would have to be bigger than just 100, because Champ is rarer than 1%).So then rolling a 100 sided RNG dice is indeed Random. But the outcome (over time) obviously has a distribution based on the Odds that the Table of Entries is built upon.