Step 1, create revive spam content. Realize that players are using time and energy to farm revives.Step 2, remove revive farming.In return, offer 1 revive per day (not counting daily events that already had them).Step 3, realize that players figured out how to still make it work without using units.Panic.Step 4, create champs that increase the likelihood of needing to heal or revive regardless of skill.I wonder what step 5 will be.
Step 1, create revive spam content. Realize that players are using time and energy to farm revives.Step 2, remove revive farming.In return, offer 1 revive per day (not counting daily events that already had them).Step 3, realize that players figured out how to still make it work without using units.Panic.Step 4, create champs that increase the likelihood of needing to heal or revive regardless of skill.I wonder what step 5 will be. 1. Most content nowadays is easy and doesn’t need revive farming 2. Photon has a lot of counters now so…
Step 1, create revive spam content. Realize that players are using time and energy to farm revives.Step 2, remove revive farming.In return, offer 1 revive per day (not counting daily events that already had them).Step 3, realize that players figured out how to still make it work without using units.Panic.Step 4, create champs that increase the likelihood of needing to heal or revive regardless of skill.I wonder what step 5 will be. 1. Most content nowadays is easy and doesn’t need revive farming 2. Photon has a lot of counters now so… Don’t bother, these types just like to complain for the sake of complaining. What is this even going to do? Photon has been in the game quite a while now. Just learn to adapt this post isn’t going to remove her or stop kabam from adding more champs like this.
Totally agree. It costs a lot to even get masteries.But now they can be turned off/negated?Kind of ridiculous.
Photon turns off dex, no champ immune to nueroshock, can't dex bullseye's attacks with a bleed champ without taking damage.. they really have been anti player
Photon turns off dex, no champ immune to nueroshock, can't dex bullseye's attacks with a bleed champ without taking damage.. they really have been anti player It’s almost like there’s ways to play around photon turning off dex and tons of champs can nuke her before she even enters pure lightYou don’t need a neuroshock immune because most champs can nuke onslaught with high health as long as you don’t parry
Totally agree. It costs a lot to even get masteries.But now they can be turned off/negated?Kind of ridiculous. Yeah, rather than turn off Willpower, they should just inflict you with a passive spectre instead. That would allow you to continue to use Willpower, and preserve everyone's sense of "design purity."Long before I started playing this game, I suggested to another dev team that they implement the "whine flag." The whine flag would be a binary flag that would be flipped whenever someone complained about a game design decision without understanding the design implications, based on completely made-up criteria. The effect of the whine flag would be: their characters, and only their characters would get what they asked for. And the flag would be permanent and un-appealable. Once you ask for it, you get it, forever.If I had infinite discretionary design power in MCOC, I'd consider it.Photon is not intended to simply hand the player unlimited healing via debuffs. There are a lot of ways to prevent that. They could have made all of Photon's effects passives, which would mean skill champs couldn't purify them. They could implement a persistent spectre debuff which would either completely neutralize all healing (not just from Photon's debuffs, but from recoil masteries and any other node sources) or even reverse it. There's lots of things they could do. Disabling Willpower was the route they went. But the idea that if they were prevented from disabling Willpower then that would be it, players would just get free healing from Photon, is ludicrous. It took a ton of extra development work to implement Willpower disabling. The devs didn't have to do that. They could have used any of the other options available to them. They implemented Willpower disable because all other options were much worse. But give them no choice, and they will use them, as would I.You don't get to "keep" Willpower healing. Poison can reduce it. Spectre can even reverse it against you. There's no rule in the game that says everything must benefit the player, even though there are lots of players who believe that. Ability accuracy reduction should only be allowed if it helps me, it is unfair/nonsensical/broken if it hurts me. Masteries must always help, if the game mechanics prevent that the rules of the game should change until they do. Nodes designed to help the player must help every champ in their roster or they are busted. None of these things are actual game design rules, and none of them actually make sense when it comes to designing a consistent and reasonable game experience. They are just the complaints of players who think everything should go their way, they way they want, the way they expect.Nobody follows those rules. Asking a serious question here.You think you run the place.Did you or did you not put my account into a post approval group for posts?I already ticketed it so they’ll see. Just wondering if you’ll actually own up.
Totally agree. It costs a lot to even get masteries.But now they can be turned off/negated?Kind of ridiculous. Yeah, rather than turn off Willpower, they should just inflict you with a passive spectre instead. That would allow you to continue to use Willpower, and preserve everyone's sense of "design purity."Long before I started playing this game, I suggested to another dev team that they implement the "whine flag." The whine flag would be a binary flag that would be flipped whenever someone complained about a game design decision without understanding the design implications, based on completely made-up criteria. The effect of the whine flag would be: their characters, and only their characters would get what they asked for. And the flag would be permanent and un-appealable. Once you ask for it, you get it, forever.If I had infinite discretionary design power in MCOC, I'd consider it.Photon is not intended to simply hand the player unlimited healing via debuffs. There are a lot of ways to prevent that. They could have made all of Photon's effects passives, which would mean skill champs couldn't purify them. They could implement a persistent spectre debuff which would either completely neutralize all healing (not just from Photon's debuffs, but from recoil masteries and any other node sources) or even reverse it. There's lots of things they could do. Disabling Willpower was the route they went. But the idea that if they were prevented from disabling Willpower then that would be it, players would just get free healing from Photon, is ludicrous. It took a ton of extra development work to implement Willpower disabling. The devs didn't have to do that. They could have used any of the other options available to them. They implemented Willpower disable because all other options were much worse. But give them no choice, and they will use them, as would I.You don't get to "keep" Willpower healing. Poison can reduce it. Spectre can even reverse it against you. There's no rule in the game that says everything must benefit the player, even though there are lots of players who believe that. Ability accuracy reduction should only be allowed if it helps me, it is unfair/nonsensical/broken if it hurts me. Masteries must always help, if the game mechanics prevent that the rules of the game should change until they do. Nodes designed to help the player must help every champ in their roster or they are busted. None of these things are actual game design rules, and none of them actually make sense when it comes to designing a consistent and reasonable game experience. They are just the complaints of players who think everything should go their way, they way they want, the way they expect.Nobody follows those rules.