Aaand we're back ladies and gentleladies - let's party.
As always, we gotta start at the only logical place: the source material.
Scott Summers, X-Men superhero name Cyclops, was the son of a USAF Pilot. On vacation their plane was attacked, and his mother pushed him and his brother Alex (Havok!) out to save them. In true meme fashion, Scott landed *BONK* on his head and this injury is what causes him to not be able to control his powers without his goggles (which we'll get to later). He and Alex were separated, and he found himself stuck in a terrible orphanage run by who would eventually be identified as Mister Sinister in disguise. He escaped and found his way into Professor X's hands, and the rest is history.
Powers/Abilities: Concussive Blasts, Hand-to-hand combat. From the Marvel comics website:
"Cyclops can project a beam of heatless, ruby-colored concussive force from his eyes"PAUSE: Quick note. Heatless, concussive. That means NO incinerates people. But bear with me.
"His eyes are actually no longer just complex organs that utilize the visible spectrum of light to see the world around it; rather, they are interdimensional apertures between this universe and another. Cyclops’ body constantly absorbs ambient energy, such as sunlight, from his environment into his body’s cells, which allows him to open the apertures. Cyclops’ mind generates a particular psionic field that is attuned to the forces that maintain the apertures."Okay, now THIS is interesting. I see potential for a few pretty cool things. To start,
Energy Damage, Energy Damage, Energy Damage. High Energy Resistance himself, and then his kit needs to be all about fine-tuning how much Energy Damage he deals. I'm thinking a lot of Resonance and Prowess passives/buffs - Beta Ray Bill is the first champion to feature Resonance, and it is an awesome buff in the contest. We should absolutely have more of it in game. Photon has the equivalent debuff of Overload, which does essentially the same exact thing (both cause an additional burst of Energy Damage on hits). However, Resonance makes more sense due to the fact that the energy output is on Cyclops to absorb, tune, and release.
Final source material notes before diving into the kit: "Cyclops is immune to the energy generated by his brother, Havok"Yay immunity to Feedback, and Plasma Build Up. All other Energy DOTs will be addressed...standby.
"Cyclops is also a skilled strategist and battle tactician who possesses an innate spatial awareness that allows him to ascertain complex geometric relationships in his mind through observation of objects and surfaces in his surroundings. As such, he can determine the angles found between them in order to cause his optic beam to ricochet so as to strike a target or targets in a trajectory of his choosing. He can successfully reflect his optic beam off over a dozen surfaces in the course of one blast."This could be a pretty sick sig ability - maybe unlocking a Perfect Release Mechanism where you even further fine tune his blasts to change how you affect the defender.
Time to put it together!
Passive Abilities:
- +4500 Energy Resistance.
- All of Cyclops' concussive beams deal Energy Damage and cannot be Evaded. Reduce the potency of incoming Passive Direct Damage by 100%.
- Cyclops is immune to the effects of Feedback, Plasma Build Up, and Overload.
- Well-timed blocks grant Cyclops a 15% Prowess passive.
Explanations: Havok has +2550 Energy Resistance, Bishop has almost +5000 (both at 7* r2). Reading through the source material, Cyclops absolutely deserves high Energy Resistance. For the beams, I took that idea from Stryfe's kit (like father, like son). Specifically calls out Evade, so that means you can still Dex. Also ties into the source material in that he gains the ability of Trajectory Bending, meaning he doesn't just shoot in a straight line, but can control the path. Thus, no evade! Basic Attacks:
Cyclops is an expert in hand to hand combat, and his mutation grants him superior Spatial Awareness. His basic attacks cannot be Missed and deal Physical Damage. During his basic attacks, Cyclops absorbs the energy around him, granting the following effects:
- Medium attacks have a 45% chance to place a dormant 15% Prowess passive on Cyclops.
- Light attacks have a 35% chance to place a dormant 10% Resonate passive on Cyclops.
Special Attacks:
- Upon activation, all dormant Prowess and Resonate passives are activated.
- After each Special Attack Cyclops consumes all his Personal Prowess Passives.
- After each Special Attack, Resonate passives have a duration of 6 seconds.
- If Cyclops has over 8 Prowess Passives, his next Special Attack is Unblockable.
- Perfect Release: During special attacks, time slows to allow Cyclops to fine tune his concussive blasts, increasing the potency of all active Prowess effects by up to 30%.
We barely see dormant effects in the Contest, and so I'd love to see more, particularly with Cyclops's powers from the comics. The Perfect Release would allow you the chance to further increase his damage, if you're able to focus and release his energy beams.Special 1:
- The force of Cyclops's beams overwhelms the opponent. Each beam places a 20% Concussion passive on the opponent lasting 12 seconds.
Some nice damage, but also some solid AAR via his concussive beams.Special Attack 2: Surplus Energy
- Cyclops's superior energy absorption results in extra energy that must be released. Increase the potency of activated Resonate passives by 10%.
Focus here is DAMAGE. Yay big yellow and red numbers.Special Attack 3:
- Upon activation, Cyclops enters gains an Overload Passive for 20 seconds. While Overload is active, Cyclops generates one dormant Prowess Passive every 3 seconds.
Gimme moar damage pls.Signature Ability:
- Years of spending time with telepaths have allowed Cyclops to hone his mind, resulting in immunity to Reverse Controls.
- Increase the potency of Prowess and Resonate effects by 5% - 20%.
And scene. I think a kit like this would be dope. The two interesting things I want to be included are the integration of a Perfect Release mechanic and the use of Concussion. I'm not married to the idea of the Concussion debuffs, but with them being literally concussive beams, I feel like it should be there, lol. The Perfect Release (or something else that it can be called) should absolutely be there to mimic Cyclops's need to focus the energy output via his visor in the comics.
Let me know your thoughts. Drop some suggestions of your own below!!