30 second Necro fights?
EdisonLaw
Member Posts: 6,463 ★★★★★
https://www.youtube.com/watch?v=t5vDUgzLqKk
Apparently the Silver Sable synergy is bugged and shouldn't be working like this
Apparently the Silver Sable synergy is bugged and shouldn't be working like this
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And Galan still has 7 incinerates instead of 9 2 years later 😂
But I'm not going to give any grace to the fact that we have sat with bugs for years that are only negatives to the players. Bugs are going to happen, but when the response seems to just be to let it ride until players forget then it's gone a little too far.
Regardless, the main reasons why that bug was fixed so quickly was because it was an easier fix to identify (the fury giving too much attack). It also didn't require a hot fix of the game to fix. Pretty sure the Dust purify thing was fixed, but it requires a new build of the game (monthly update) which means we just have to deal with it this month.
The longest standing bug in the game that I'm aware of is a "player beneficial bug" (although there isn't really any such thing), and not only have the devs never fixed it, but the one time they actually accidentally fixed it the results were so negative for the player experience they reverted the fix to prevent the change from having too bad an effect on the players.
Everyone knows the bug. We call it "infinite streak." Infinite streak in the arena is a bug. It is a known bug that has a known fix. But because fixing it would have, in Kabam's opinion, too negative of an effect on players, they decided to leave it revert the fix and leave it alone.
This whole line of thought is dumb anyway because as I said, there''s no such thing as a "player beneficial bug." There are bugs that benefit some players, but allowing such bugs to persist is like allowing students to cheat on the final exam. Cheating is not a "student beneficial behavior." Cheating benefits *some* students, at the expense of the other students who get worse grades by comparison. Players exploiting bugs for better performance or rewards get better results in the game, at the expense of everyone else who gets worse results. Not just in relative terms, but in absolute terms. Game economies are balanced based in large part on averages, much like a class that grades students on a curve. If some students get higher results via cheating, they raise the curve. The same student who would have gotten a B now gets a C for the exact same scores.
Similarly, players exploiting unintended bugs complete content easier, which causes future content to be designed to be harder. They get more rewards, which makes future rewards designed to be harder to get. What the above average players get, the below average players don't get.
I spent years playing MMOs back in the day. The absolute worst bugs were specifically the ones that would allow players to get wreck stuff. The kinds of things this player community would call "player beneficial bugs." But they were not player beneficial at all. They would sometimes persist for too long and break the game economies and content balance to the point where the only recourse was to perform a rollback. They would literally roll the entire state of the game back a day, or a couple days, or a week or more. And everything you did during that roll back interval was just gone. To my knowledge, MCOC has never had to do that, precisely because they usually catch such problems soon enough to prevent that from becoming necessary.