TB EQ rewards must be updated
Archit_1812
Member Posts: 592 ★★
For players striving to reach the ThroneBreaker level, the rewards from the monthly event quest are like hitting the jackpot—a huge boost to their progress. It's most of what they could hope for, with the materials and resources they need to rank up champions and strengthen their roster.
But for those who've already reached the Paragon or Valiant levels, it's a different story. The rewards are not nice to have and they don't really move the needle. We've already got stockpiles of resources, so these prizes feel nothing even close to a pocket change—useless and nothing game-changing. It's great for newer ThroneBreakers, but the seasoned pros are hardly breaking a sweat for these rewards.
The energy spent to rewards ratio is ridiculously low, and hence, I feel it is time to update said rewards.
I see two paths, summoners:
a) A new "Paragon" difficulty that actually HAS rewards worth using (T3A, T4A, T6B, T6 iso, 7* shards, 5* or 6* relic shards, T2 alloys and the likes)
b) Keep the TB difficulty, but instead of a fixed set of rewards, some fixed rewards for all progression levels, and a selector that lets you choose rewards based on your current progression level (6* shards for TB, 7* for Paragon, 7* titan for valiant).
WHAT DO YOU THINK, FORUMS?
But for those who've already reached the Paragon or Valiant levels, it's a different story. The rewards are not nice to have and they don't really move the needle. We've already got stockpiles of resources, so these prizes feel nothing even close to a pocket change—useless and nothing game-changing. It's great for newer ThroneBreakers, but the seasoned pros are hardly breaking a sweat for these rewards.
The energy spent to rewards ratio is ridiculously low, and hence, I feel it is time to update said rewards.
I see two paths, summoners:
a) A new "Paragon" difficulty that actually HAS rewards worth using (T3A, T4A, T6B, T6 iso, 7* shards, 5* or 6* relic shards, T2 alloys and the likes)
b) Keep the TB difficulty, but instead of a fixed set of rewards, some fixed rewards for all progression levels, and a selector that lets you choose rewards based on your current progression level (6* shards for TB, 7* for Paragon, 7* titan for valiant).
WHAT DO YOU THINK, FORUMS?
31
Comments
You miss sooo much else.
Sure there are algorithms saying, “well, they’re still playing the content so it must still be good”.
But you miss the actual people portion of things like this.
Do devs actually talk to or work with the support team to see what’s being “complained” about and could be improved?
yeah they would take peoples thoughts and opinions on board, but they ain't gunna solely listen to them.
they have the direction they want the game to head and the speed they want it to get there.
sometimes slowing it down in areas is needed.
balancing what they can do v what they want to do v what they should do v what players want is a big thing.
the dev team that designs the actual content is likely not the same team that designs the rewards and balances the game economy.
the people that set prices and decide when content should be released and rewards updated are likely not developers at all.
Would most likely help a lot.
they must else stuff would just not be able to happen.
they just come to different conclusions then what a lot of people would agree with for whatever reason.
i am sure that not everyone on those teams involved in those discussions agree with all the decisions.
The devs don’t listen to the support folk.
They’re probably not even in the same Country.
A manager, that barely knows the technical side but definitely knows the budgetary side, tells them what to do.
but.
each team has its managers and people in charges and at at the very least those managers talk and have meetings.
and its 2024 who cares who is in what country. it makes no difference if people are in the same room or the other side of the world. communication can happen just fine.
but at the end of the day a team has to make the decisions.
and others do the work.
what makes you think the code writing developers would make better choices than those that actually study the player engagement, player feedback, monetary values etc.....
you can't seem to handle anything that anyone says that is not in 100% agreeance with you.
heck you have even been called out for it before by kabam team here and still don't get it.
I don’t care enough to fight with you.
I do get bored every once in a while though.
Wait, can you show me this part:
“heck you have even been called out for it before by kabam team here and still don't get it.”
https://forums.playcontestofchampions.com/en/discussion/367008/herc-brokenness#latest
there is the link to the thread incase you need reminding which one.
also, just remember, just because people do not agree does not mean they did not communicate.
"DO THIS"
"ARE YOU SURE I THINK WE SHOULD DO THIS INSTEAD"
"NAH DO IT THE WAY I SAID"
"BUT WE SHOULD DO IT THE WAY I SAID BECAUSE OF XXX"
"DON'T CARE, DO IT HOW I SAID"
"FINE"
that could well be how the two teams communicate. it may not get a result you like but hey its still communication.....
I got carried away and didn’t mean to derail your thread.
Legit issue and 2 very good alternatives to the current set up.
I actually stand behind the thread you’re referring to.
On topic.
I would say t4a is a little much but probably depends how much, as it seems more prevalent now.
Since 2 months ago, i had stopped exploring the TB EQ, cause the time invested exploring it even accounting for the Paragon Gauntlet rewards are just not worth it.
Here's the latest Kabam org chart:
https://theorg.com/org/kabam
It's recent enough to have Jackson (Jax) and a number of others removed, there's still a few glaring heads still listed, and funnily enough our fav, Crashed, is listed as Lead Game Economist, where he'll be the first to tell you he does a lot more cross-departmental stuff. And why are so many others like him forced into cross-covering tasks, roles and responsibilities? Cause they're so big they work in silos on different wings of the campus? No wait, that's GOOGLE.
Which is to say, these are humans with names everyone here always denigrates with wanton abandon, who are doing the best given the structure and policy and budgets handed out by folks at the top of that chart and above. They're doing their job, they take it personal when stuff out of their control obscures their hard work, and at some point they'll move on with their careers and lives. Feel free to reach out and share your thoughts directly to them through your LinkedIn profile like a civilized person.
As for TB EQ rewards, I'll agree with choice A.
so unless one wants to personally call him a liar there is clear evidence of inter team communication.
Kabam usually just buff it up to a decent amount and then just let it be like that for way too long so they always get outdated way too quick
When has that ever been the case with any new progression title release?