Is there a free titan crystal??
JAYRAVAL7896
Member Posts: 124 ★
And it is progression based??
2
Comments
Edit: Nevermind—I see now that it’s the “play BGs” thing.
Dr. Zola
@DNA3000 can you break down the required EM to score 5k points for different win rates?
The caveat is that the event is going to score (on a relative basis) significantly more points for completing a match (win or lose) in the Gladiator Circuit with marks, and for winning a match in GC with energy or marks.
Because there’s a bonus for GC matches, it’s difficult to estimate the marks required. If you have a 50% win rate in VT, and you score all your points in VT, it will come down to about 110 matches or about 9900 marks to reach 5000 points. By comparison, winning at that same 50% rate in GC will award you 60% more points per match (73 vs 45). A 50/50 player in GC might get there in 80-90 matches (7k-8k marks).
If you win at a 100% rate in VT, then your match count drops to 5000/68 = 73.5 or about 74 matches.
If you magically teleport yourself to GC and win 100% of your matches there, that would then require 5000/118 ~= 42 matches. But this is impossible because no one starts there.
The highest start position in VT is Diamond 5. Hypothetically speaking someone with a 100% win rate could reach GC in 27 matches, scoring 1836 points. They would then need 27 additional matches to score 3186 points for a total of 5022 points. 54 matches is the absolute fastest possible route to 5k points assuming a 100% win rate.
The *cheapest* possible route involves getting to GC using energy and then burning marks in GC at the higher point rate. But this only works for players with a very high win rate in GC itself.
The problem is going to be less from people who win a lot and hit the solo milestones quickly but from people who lose a lot and give up because they progress too slowly in the ladder as well the community event. If you are playing less than 111 matches, someone else has to play more. The who have to play more are the ones who are least likely to under the current set-up.
The rewards structure encourages the behavior of starting a match and putting the phone down. Or just ignoring the whole event altogether.
250,000 points would’ve been about 2700 in this event. This just changes what rewards I get when.
I have 70 7-stars. Busting my tail for an extra thousand shards isn’t where it’s at. And when my glory and BG trophies can’t buy me t3a, I can’t meaningfully improve the top of my roster. (I’ll have 8 r3 after the SOS finale, and I currently have 13 r2 and another 29 6-stars maxed out)
Having said that, the question is how *much* extra effort will it take? I have sporatic data over the last 20 seasons that I can use to try to guestimate how much solo points we were collectively scoring per season to get an idea. Season 9, for example, was a pretty active season. I scored 411k and placed 37043. I also had alts score 222k and 1k, placing 86k and 263k respectively. With some rough linear interpolation, that implies a very rough season point total of ~65 billion points. That normalizes to about 650 million points in S22 Realm event terms.
A similar calculation lands around 60 billion points in S12, and 80 billion points in S19. These are *very* rough estimates, but I would guess that without an event going on, we fluctuate between 50 billion and 80 billion points in a season, depending on whether there is some additional reward incentive going on, which translates roughly to 500 million to 800 million Realm points.
A billion points is a lot, and without a lot of players stepping up and doing significantly more matches than normal - even during a normal "enhanced" season - we are unlikely to make it. But the numbers aren't wildly crazy either: we're probably within 25% of our previous maximal efforts in Battlegrounds.
Incidentally, there's a lot of people that think BG is a bunch of Valiants battling for GC and a few lower progression players doing two matches and then quitting. These are probably the same players that thought BG was dying back in Season 13. But the numbers contradict this notion.
First of all, we tend to have between 220k and 260k players place on the solo milestone leaderboard. That means about 250k players, plus or minus, are playing BG every season. And scoring is not heavily weighted at the top. In S12 an alt scored 162k and placed about 106k on the leaderboard. That is approximately the median score given participation numbers. An alt scored 108k last season and placed 126k. Over one hundred thousand players scored more than one hundred thousand points in Season 20. Only 20-25k players typically make it to GC. So most of these one hundred thousand players are VT-caliber players, and a substantial portion are probably below Paragon.
A lot of players of all tiers and all strengths are significantly active in BG. Yes, there are players who do two matches and then quit. But they are the exception not the rule. And yes, there are a lot of players who currently sit on the sidelines. My guess is about 1/3rd of the playerbase actively plays BG. The numbers are there to reach one billion in theory.
The current reward structure gives you 2000 7-star shards for playing one BG match next season. Another 40-50 matches (which is enough to meet most daily objectives) will get you only 6-star shards and sig stones. Unless you are spending a lot of time on BGs, the optimal choice is to just play for once in two days objectives.
*Some* points are scored in GC, of course, and those will be higher in the realm event than the solo event (proportionately) but here I'm assuming the ratio of VT points to GC points is high enough that to a first order approximation, we can ignore the GC bonus. If in fact a lot of players decide to grind for points in GC relative to previous seasons (something I think the devs are themselves curious to see if it happens) then the amount of points they will score will be disproportionately high. But at the moment, I'm not specifically factoring that into estimates that themselves have large margins for error.