Morbius v. Raids Prof. X - New Raids Design = Grief
gforcefan
Member Posts: 404 ★★★
I brought Morbius into Raids as others suggested he was one of the few good counters for IW. And he did very well on the fight.
But now we have reached the Prof. X boss and Morbius is very difficult to use. The prompts require the attacker to hit into the block four times. But between his unblockable and Prof. X's falter, it is just about impossible to complete the prompts quickly enough to ramp up damage before the time out. Sound familiar?
I recognize that not every attacker has to be a great counter to every boss. In a vacuum it is not a problem that Morbius is a poor counter to Prof. X. But it is a very frustrating design decision to make one of the few good IW counters, a particularly bad counter to the boss.
Other than the bugs, my alliance previously had a good time with Raids. The map might be hard the first time but the members felt like we could learn each map and move forward. But instead of talking about adjustments, alliance mates are apologizing for their performance.
But now we have reached the Prof. X boss and Morbius is very difficult to use. The prompts require the attacker to hit into the block four times. But between his unblockable and Prof. X's falter, it is just about impossible to complete the prompts quickly enough to ramp up damage before the time out. Sound familiar?
I recognize that not every attacker has to be a great counter to every boss. In a vacuum it is not a problem that Morbius is a poor counter to Prof. X. But it is a very frustrating design decision to make one of the few good IW counters, a particularly bad counter to the boss.
Other than the bugs, my alliance previously had a good time with Raids. The map might be hard the first time but the members felt like we could learn each map and move forward. But instead of talking about adjustments, alliance mates are apologizing for their performance.
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