Sentinel buff suggestion,nerf or changes just put in the comments
Immunities changed to add Incinarate and Freeze and ability accuracy reduction Immunity against mutants
Damage over time debuffs get replaced by Neuroshock if the opponent is immune to the effect (Not plasma beaucase that triggers Onslaught much quicker)
Stats changes :
Attack rating increased to 5,490 (It was 4,158)
Crit rating changed to 25% (it was 10%)
Armor changed to 33% (it was 24%)
Block proficiency changed to 70% (it was 60%)
Analysis system changes :
Analysis limit changed to 200, analysis gain increased to 7 still 100 analysis, after that it's 4 analysis
Special attacks cost 0.20% less per analysis
Armor Rating increase 0.25% per analysis
Critical resistence increased 0.15% per analysis
Attack rating increased to 0.35% per analysis
Pierce increase 0.35% per analysis
Crit Rating increase 0.15% per analysis
Analysis level effects :
100 still the same
200 double the effects of the first one and all the effects against mutants count against all classes except Cosmics, gains Immunity to ability accuracy reduction
Heavy attack : just change that you the Unstoppable only goes in cooldown if you get hit while doing it like Man thing
Special 1 : first hit inflicts a 8 seconds heal block and the other hits have 1% chance to inflict a 700 armor break per analysis
Special 2 : Each hit inflicts a Incinarate, dealing 2200 energy damage reducing ther auto change and block proficiency by 25% each per 6 seconds
Special 3 : Gain a passive and a buff Armor Up that increase your Armor Rating by 1,000 each
If already have ther armors,consume one and recover 18,000 based on missing health
The unique synergy i will change is with Nimrod
We are many :
Robots gain 300 attack rating per each Sentinel and Nimrod on the team
Nimrod : Apply Plasma instead of shock effects
I recommend checking Auntmai.com to compare the stats and abilities to see what i used as base to balance the kit