Bug in AW?

Henk647384648Henk647384648 Member Posts: 10
Can someone please explain how an alliance with 5 members and 4 participants can clear these 6 paths? Am I missing something, cause I thought you could only double dip the last paths?

Comments

  • CaptainaidenCaptainaiden Member Posts: 1,083 ★★★★
    Easy, they actually had 6 people, but one left or being kicked
  • Henk647384648Henk647384648 Member Posts: 10
    Shouldn't it show them in this list as blank or something? It only shows 4 and on the map there are also only 4 avatars
  • Mixtapevol02Mixtapevol02 Member Posts: 109 ★★
    It’s easy, every player gets one “undo move” which moves them back incase they went the wrong paths. In your case, since there are no defenders on those paths of the first 2 sections, they are able to go down a path, then go back to intersection point and go down the other paths. If they attempted to attack a defender on a path, then they can’t use the undo move to change paths.
  • Henk647384648Henk647384648 Member Posts: 10

    It’s easy, every player gets one “undo move” which moves them back incase they went the wrong paths. In your case, since there are no defenders on those paths of the first 2 sections, they are able to go down a path, then go back to intersection point and go down the other paths. If they attempted to attack a defender on a path, then they can’t use the undo move to change paths.

    Thanks, really appreciate that. Nice way to get more exploration. Gonna use it right back at them :-)
  • SummonerNRSummonerNR Member, Guardian Posts: 12,833 Guardian
    Yes, if you are also a very sparse alliance, you should try and place at least 1 defender in each segment (1of the 2 nodes on every segment path).

    That way opponents can not travel 2 segments at once.

    And put that defender on the first of the 2 nodes in each, that way they can’t even grab 1 defenseless + 1 explore, before it stops at the 2nd defender node, before backing up.
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