Sorry bro but that's not right...Need to build 10 armours, punish heavy gets 1, intercept gets 2.The timer expires faster the more armours and when it goes red it power drains and that's when you get damage.Sp1 places a little dot debuff but increases red damage during damage phase, sp2 while in dage phase is where the big burst damage comes from.Most fights just go straight for sp2's, the sp1 debuff doesn't last overly long so sometimes expires before you get sp2Really indepth, end with a light power locks you at the lower special for a second, so can throw sp1 while at sp2 or sp2 while at sp3