The one that looks rough is the Carina Challenger. The pool is limited to champs that you need loyalty crystal luck in Void and Howard or have whaled for moleman/longshot etc.
Kabam designed Necro in hopes players purchase units with cash to do it
Kabam designed Necro in hopes players purchase units with cash to do it Necro could easily be done F2P and was the easiest bit of endgame content we’ve had
Kabam designed Necro in hopes players purchase units with cash to do it Necro could easily be done F2P and was the easiest bit of endgame content we’ve had Still for some its tough content
Kabam designed Necro in hopes players purchase units with cash to do it Necro could easily be done F2P and was the easiest bit of endgame content we’ve had Still for some its tough content True, that's just the wide range of players we have. For some the Paragon Gauntlet is tough content. For others, Act 6 is a complete show stopper. There's stuff I can do that 90% of the playerbase can't do, but there's also stuff the top players do that just ain't happening with my hands at the controls.I wouldn't say Kabam designed Necro in the hopes players purchase units with cash to do it, at least not any more than they do everything else. Everything in this game is designed so that some people will be able to do it easily, some will be able to do it with difficulty, and some maybe can't do it at all. Every reward in the game has a certain level of effort required to get it, which is different for every player. And of all those players, *some* will settle for what they can get, and some will spend to get more.That's true for Act 5 just as much as Necropoilis. It isn't that Necropolis was designed to get players to spend. It is that *everything* is designed in such a way that *some* will choose to spend. That's just how F2P microtransaction supported games work.Necropolis was well within the realm of the top 10-20% of players, say, doing it completely for free. For end game content, that's generally considered moderately difficult, but not terribly difficult.
Just spam revives and level up the key champions for it. Kabam literally donates you the key champs for the challenges. Also all the deathless champs were easy grabs
The one that looks rough is the Carina Challenger. The pool is limited to champs that you need loyalty crystal luck in Void and Howard or have whaled for moleman/longshot etc. You know that 6* champions are still options, right? When Necro dropped last year, it was not unusual for people to be using unascended R4 and R5 6* champs, because that is what we had available at that time. My first run was with R4 unascended Aegon. And while yeah, it was item intensive, it wasn’t back breaking. I get it though, ranking 6*s isn’t fun these days. I just had to this, and it felt so wong.
I get it though, ranking 6*s isn’t fun these days. I just had to this, and it felt so wong.
the challenges are pretty well designed. Apart from taking a long time to complete, most of the fights will have a counter for (And yes, Carina has always been an end-game content so i'll see it as everybody have the champs needed). I did all 5 challenges in around 60 revives and 100 lv4/5 pots. Apart from r1 wong and r1 g2099 (which are the 2 main carry in 2 challenges), i have the remaining suitable counters ranked up. R1 wong and g2099 did a great job for me though, wong can still solo fights , i even nailed some solos like titty, airwalker, wiccan, apoc, sam, .... Having wiccan as #10 year really helped a lot, as he will be the direct counter for gm phase 4 and give wong extended spells time