Hopefully small players can get some good compensation since Kabam let the game balance get out of control with this banquet event
I’m being sarcastic as to show why it’s a dumb reason the SBCs were made so bad on purpose so only the rich whales would be able to get anything good from them with there riches. It wouldn’t of hurt the game at all to make the SBCs better.
I’m being sarcastic as to show why it’s a dumb reason the SBCs were made so bad on purpose so only the rich whales would be able to get anything good from them with there riches. It wouldn’t of hurt the game at all to make the SBCs better. Saying SBCs were made bad on purpose so only rich whales would be able to get anything good from them is like saying dollar bills are made worthless so only rich people can use them to get anything worthwhile.SBCs are worth the same thing to the whales as to anyone else. They don’t get anything from them anyone else doesn’t. What they get is more.Also, when you say it wouldn’t hurt the game to make them better, how would you know? How much of your house would you let me set on fire before it mattered? 5%? 1%? What difference does a few percent make? A long time ago in this very game there were people like you saying “letting us have more 5* shards won’t hurt anything.” What it did was accelerate the saturation of 5* rarity and force the introduction of 6* champs sooner than would have happened otherwise, forcing players to start building rosters again. What it did was allow players to save up giant hoards of 5* shards and burn them on the original featured crystal, allowing them to practically guarantee getting the new champs every single time, completely breaking the rarity model and with it a significant chunk of the monetization systems of the game. Which caused the devs to get rid of that otherwise extremely popular crystal permanently from the game.No one thing breaks a game economy. It is a lot of little things collectively. But there’s no such thing as doing just one thing, because there are only two kinds of designers. The conservative ones that hold the line, and the weak willed ones that give in when players demand more. A dev that would have made the SBCs a little better would have made them a lot better, because why not. They would have made everything else better as well, because why not. Because none of those things would hurt the game individually. But collectively, actually none of this would have happened, because the game wouldn’t still exist by now. the game would have Monty Hauled itself out of existence, or inflated itself into oblivion, or pay to winned itself into a death spiral.Which has happened to many of this game’s competition in the early days. Once upon a time there wasn’t a day that went by that I didn’t hear people comparing this game to any one of a number of other Marvel games that were running side by side. I don’t know what happened to those players, but I do know what happened to those games. We don’t talk about them all that much anymore. Most are dead, some are still around but in a state that obviously discourages favorable comparisons. I had a lot of debates with those people back then, and I believe time has demonstrated just how misguided they were in retrospect.I like to think I’m a pretty smart guy, and I know a lot about game design and game economies. I like to think I’m just as clever as MCOC’s economy designers. But I don’t know if I could have steered a mobile game economy (both sides) through ten years of existence and still be going just as strong. They did, and that means given a choice between a game economy designed by me or one designed by the Kabam devs, my own self-interest would force me to choose them.Granted, it also gives me someone else to blame.
I’m being sarcastic as to show why it’s a dumb reason the SBCs were made so bad on purpose so only the rich whales would be able to get anything good from them with there riches. It wouldn’t of hurt the game at all to make the SBCs better. Saying SBCs were made bad on purpose so only rich whales would be able to get anything good from them is like saying dollar bills are made worthless so only rich people can use them to get anything worthwhile.SBCs are worth the same thing to the whales as to anyone else. They don’t get anything from them anyone else doesn’t. What they get is more.Also, when you say it wouldn’t hurt the game to make them better, how would you know? How much of your house would you let me set on fire before it mattered? 5%? 1%? What difference does a few percent make? A long time ago in this very game there were people like you saying “letting us have more 5* shards won’t hurt anything.” What it did was accelerate the saturation of 5* rarity and force the introduction of 6* champs sooner than would have happened otherwise, forcing players to start building rosters again. What it did was allow players to save up giant hoards of 5* shards and burn them on the original featured crystal, allowing them to practically guarantee getting the new champs every single time, completely breaking the rarity model and with it a significant chunk of the monetization systems of the game. Which caused the devs to get rid of that otherwise extremely popular crystal permanently from the game.No one thing breaks a game economy. It is a lot of little things collectively. But there’s no such thing as doing just one thing, because there are only two kinds of designers. The conservative ones that hold the line, and the weak willed ones that give in when players demand more. A dev that would have made the SBCs a little better would have made them a lot better, because why not. They would have made everything else better as well, because why not. Because none of those things would hurt the game individually. But collectively, actually none of this would have happened, because the game wouldn’t still exist by now. the game would have Monty Hauled itself out of existence, or inflated itself into oblivion, or pay to winned itself into a death spiral.Which has happened to many of this game’s competition in the early days. Once upon a time there wasn’t a day that went by that I didn’t hear people comparing this game to any one of a number of other Marvel games that were running side by side. I don’t know what happened to those players, but I do know what happened to those games. We don’t talk about them all that much anymore. Most are dead, some are still around but in a state that obviously discourages favorable comparisons. I had a lot of debates with those people back then, and I believe time has demonstrated just how misguided they were in retrospect.I like to think I’m a pretty smart guy, and I know a lot about game design and game economies. I like to think I’m just as clever as MCOC’s economy designers. But I don’t know if I could have steered a mobile game economy (both sides) through ten years of existence and still be going just as strong. They did, and that means given a choice between a game economy designed by me or one designed by the Kabam devs, my own self-interest would force me to choose them.Granted, it also gives me someone else to blame. When you score over 40k I’m sorry for expecting one or 2 extra keys and a couple titans and a couple 7 star nexus. Trust me that wouldn’t have killed the game. Kabam owes the players after this debacle
I’m being sarcastic as to show why it’s a dumb reason the SBCs were made so bad on purpose so only the rich whales would be able to get anything good from them with there riches. It wouldn’t of hurt the game at all to make the SBCs better. Saying SBCs were made bad on purpose so only rich whales would be able to get anything good from them is like saying dollar bills are made worthless so only rich people can use them to get anything worthwhile.SBCs are worth the same thing to the whales as to anyone else. They don’t get anything from them anyone else doesn’t. What they get is more.Also, when you say it wouldn’t hurt the game to make them better, how would you know? How much of your house would you let me set on fire before it mattered? 5%? 1%? What difference does a few percent make? A long time ago in this very game there were people like you saying “letting us have more 5* shards won’t hurt anything.” What it did was accelerate the saturation of 5* rarity and force the introduction of 6* champs sooner than would have happened otherwise, forcing players to start building rosters again. What it did was allow players to save up giant hoards of 5* shards and burn them on the original featured crystal, allowing them to practically guarantee getting the new champs every single time, completely breaking the rarity model and with it a significant chunk of the monetization systems of the game. Which caused the devs to get rid of that otherwise extremely popular crystal permanently from the game.No one thing breaks a game economy. It is a lot of little things collectively. But there’s no such thing as doing just one thing, because there are only two kinds of designers. The conservative ones that hold the line, and the weak willed ones that give in when players demand more. A dev that would have made the SBCs a little better would have made them a lot better, because why not. They would have made everything else better as well, because why not. Because none of those things would hurt the game individually. But collectively, actually none of this would have happened, because the game wouldn’t still exist by now. the game would have Monty Hauled itself out of existence, or inflated itself into oblivion, or pay to winned itself into a death spiral.Which has happened to many of this game’s competition in the early days. Once upon a time there wasn’t a day that went by that I didn’t hear people comparing this game to any one of a number of other Marvel games that were running side by side. I don’t know what happened to those players, but I do know what happened to those games. We don’t talk about them all that much anymore. Most are dead, some are still around but in a state that obviously discourages favorable comparisons. I had a lot of debates with those people back then, and I believe time has demonstrated just how misguided they were in retrospect.I like to think I’m a pretty smart guy, and I know a lot about game design and game economies. I like to think I’m just as clever as MCOC’s economy designers. But I don’t know if I could have steered a mobile game economy (both sides) through ten years of existence and still be going just as strong. They did, and that means given a choice between a game economy designed by me or one designed by the Kabam devs, my own self-interest would force me to choose them.Granted, it also gives me someone else to blame. Firstly we can only say the SBC's have the same worth before they came out and you can assign an average value to them based on the possible rewards you can get. but after being release the worth/value of the crystals are anything from good for most of the players who opened them and opening more, getting rewards from milestones with the points doesn't make them any better.as a quick example if a player opens 5 and gets rare 7* champs, selectors and keys from all 5, the value of the crystal for him is much higher than if you opened 500 and got 1 key and mostly sig stones and rank up catalysts.on the debate of featured champions, it's still the same situation in the game just changed to more gacha crystals and now guaranteed deals for new champions, now removing a more accessible and reliable way to get new champions to then random and then back to guaranteed but with spending is just going back to the same solution but monetizing it.I agree with not just a single decision will break the game's economy but trends towards a particular goal and changes will break it. but then we have to ask with the decisions made in events in the past 2 years and going forward s to are the economy changes something the players will want to be invested in and enjoy. for me i'm not so interested in them, (i am just guessing) but we have probably seen more non-7* champions made available as deals than into the base pool and not counting separate locked collection methods from rewards and exchange resources (loyalty, incursions).and to end on the banquet (as expected), there are many questions about the rewards and how it has been allocated that seems were not asked during the design and implementation of the rewards or even check with the original goal that asks the question "what is the goal and intention of the rewards in the banquet?"