Knull Symbiote Attacks Don't Ignore Arcade's Auto Block?
Deacon
Member Posts: 4,312 ★★★★★
Just doing some BGs and ended up having to take Knull against Arcade ... cool I thought needed to counter his auto block BUT apparently not. why were his symbiote attacks which gain inherent true accuracy still being auto blocked when they're supposed to shut down evade and auto block?
The next cycle ended up taking Medusa against Arcade and her same true accuracy auto block shut down worked fine.
What am I missing about Knull symbiote attacks not working against Arcade?
The next cycle ended up taking Medusa against Arcade and her same true accuracy auto block shut down worked fine.
What am I missing about Knull symbiote attacks not working against Arcade?
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The only one I found that did work was your aforementioned Medusa example, which is almost certainly a bug:
I'm just curious as to why the disparity in some cases vs others. Medusa, MoleGod ... haven't had a chance to see if DDHK still does. And I hope I'm not going to promote any bug fix LOL ... just looking to understand it more so than anything because I use Knull quite a lot .. I would normally never use him against Arcade especially now knowing he won't work.
It was just a surprise .. I just expected him to be able to shut the auto block down. Now I know he won't.
No real way to say if Mole-man’s case is a bug since it’s not inherently clear from descriptions. Regardless other true accuracy effects do fail as they should (see examples with Proxima, Kate, and Bullseye), it’s just Medusa that’s clearly bugged.