This time is not about tactics, it's about war map itself, a few examples:
- node-37 + photon: "purified state" and "root" are added to this node, photon becomes a nightmare, Kabam really put too many things together, Warlock and Leader could do the work but you can survive from the fight only if you made zero mistake.
- node-46 + Serpent (or other defenders): "Aspect of evolution" + "enhanced power gain" already make this fight dangerous, "Steady as she goes" make it way more worse, I can't imagine how we are going to kill a 7R4 serpent on this node, and I'm pretty sure Serpent is not the only one can torture players.
- Path-9: I'm ok to change debuffs of Hazard shift so players have to change their roster, but increase the combination from 2 to 4, are you serious? We needed 2 players to handle path-9 of old map, how many players we need now? Especially tactics+ban can limit the choices significantly.
Again, I don't like 0-death war, but I truly think the new map is overtuned. Giving we can ban 5 attackers in T1/T2 war, and potion price is still high and R4 Champions have lager health pool, it's going to be unaffordable again.
@Kabam Crashed , if you are still in 4loki, please try to do those fights above and see how you feel