Nobody likes 0-death war, but I feel the new map is overtuned.
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This time is not about tactics, it's about war map itself, a few examples:
@Kabam Crashed , if you are still in 4loki, please try to do those fights above and see how you feel
- node-37 + photon: "purified state" and "root" are added to this node, photon becomes a nightmare, Kabam really put too many things together, Warlock and Leader could do the work but you can survive from the fight only if you made zero mistake.
- node-46 + Serpent (or other defenders): "Aspect of evolution" + "enhanced power gain" already make this fight dangerous, "Steady as she goes" make it way more worse, I can't imagine how we are going to kill a 7R4 serpent on this node, and I'm pretty sure Serpent is not the only one can torture players.
- Path-9: I'm ok to change debuffs of Hazard shift so players have to change their roster, but increase the combination from 2 to 4, are you serious? We needed 2 players to handle path-9 of old map, how many players we need now? Especially tactics+ban can limit the choices significantly.
@Kabam Crashed , if you are still in 4loki, please try to do those fights above and see how you feel
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they've done a lot over the last few years to make war accessible and hopefully they keep with that way. with r4s a thing i think it's time for a buff to potion sizes.
https://forums.playcontestofchampions.com/en/discussion/353074/kabam-appreciation-post#latest
So first thing they did was nerf special back boost, then they introduced most juiced up nodes randomly everywhere and for a little bandage they gave us easy war meta this time,
But actual war circus will start after that.
Especially plat 3 - plat 6 play difficult wars as well, but get very bad rewards
If MSD or Swedeah aren’t dying 5+ times per war then it isn’t hard enough
Actual t1 master war planners will find solutions to just about anything. I'm not worried
I am a war planner of T1 alliance, this is the reason you saw this thread.
Ie, someone take Path 8 for first couple fights, then switch to Path 9 in the 2nd section.
While whomever starts Path 9, switches to Path 8 for 2nd section.
(*or whichever other path would be a good pairing in which to have 2 people switch midway)
Not sure if the issue with 9 is that it is across the board (all 4 fights), so suggestion would be a good one.
Or whether there are only 2 bad nodes but they are back-2-back (so in same section, and switching wouldn’t really help then or not) ?
Meanwhille, path-9 is not the biggest problem, mini-boss islands are the biggest problem IMO, some of them is just unreasonable with certain defenders. For example, 7R4 Photon on node-37, I just don't know how to do this fight, I'm not asking for SOLO, I'm asking about how to win the fight with reasonable cost instead of spanning revives.
Just cos people are dying a lot lesser, you are gonna make it harder so people use more items and it becomes more expensive ?
Do you really think this is what players are asking for ?
Kabam be prepared for more players to leave the mode entirely.
The new map is overtuned please test this out properly or decrease the nodes in the lower tiers. The extensive ban list already makes it a hassle. And looks like you will also remove all the older attack tactics which means its gonna be even worse.