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Kabam, while you’re fixing intercepts, please adjust the AI reaction times

Would be great to address this as well
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Forget
Give us the game back that was hard, but predictable and fun.
It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
If they just don't know how, that says a lot about more significant issues too......
@kabamdork
There was even one point of the fight where the block animation got bugged because the AI pressed block and went to a medium attack in just under 0.6 seconds
Check it out and pay attention to the timer, here the AI was just walking
Here the AI pressed block 0.1s later
Here the AI started doing the medium attack animation, 0.3s later
Here the shield got carried over, even though there isn't a shield animation during Ares's medium attack
This goes to show how fast the AI is right now and i wonder if this is programmed to be like that
Dr. Zola
Hulkling AI managed to block my hit, while he was still recovering from getting knocked down, even though BP's foot was in his chest. BP just ended up bouncing off of him 😂 Looks like nothing has changed.
I don’t believe anything Kabam says anymore.
Thank you for your response. I think the problem is of great importance. And your response that the team is looking into it is refreshing to hear, specifically these issues with recovery and reaction times that a lot of times fail to be specifically mentioned within the collection of issues that the team seeks to address. I think it is important as well to give updates to the community to lets us know the progress that is being made. It will help navigate the frustrations that many of us face with the truly unfair AI behavior. Maybe you can discuss these updates and progress with the issue during the monthly livestream? Or some periodic post on the forums. I think the silence and lack of information makes the frustration grow. Again that you for your response.
Additionally, the AI shouldn't be able to do things that we can't do. For instance, while being hit by a multi-hit heavy, the AI can, and does, fire off a special. The AI can also fire off a special during the attacker's SP3 animation which gives no time to react to it.
The AI can fire off back-to-back specials as well while we have a slight delay. There's a lot of things that the AI gets to do that we can't. I just want a level playing field with the mechanics of the game.
Thats a crazy statement. “Let’s not fix everything because the team is useless and will break more things”
Lmaooooo