You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight) No, they're really not.
Please get rid of 75 percent power gain buffet and power snack nodes. That’s insanely punishing in wars
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight) No, they're really not. I was giving an example of what could happen, which is what I.E. stands for.
Seems weekly compensation hit a sore spot lol. It’s ok let it keep happening In war and ruining the game experience.
I think it’s been said numerous times how absurd the reaction and recovery times are, and Kabam at one point acknowledged it. When will anything come out about it? When will it be addressed? We lose so many resources having to revive and heal from AI issues like these and it’s kinda foul, I don’t mind buying revives but it should come at the expense of my error not unfair AI mechanics… @kabamdork
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight) No, they're really not. I was giving an example of what could happen, which is what I.E. stands for. Wrong. I.e. is used as short-form for id est, meaning "that is" which is used to clarify or rephrases a statement, while e.g. is short-for exempli gratia, meaning "for example" which is used to introduce examples. It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
Some time ago, I posted a long post about what the issues are with the AI and crashed agreed. Nothing changed… actually it’s gotten worse.I don’t believe anything Kabam says anymore.
I think it’s been said numerous times how absurd the reaction and recovery times are, and Kabam at one point acknowledged it. When will anything come out about it? When will it be addressed? We lose so many resources having to revive and heal from AI issues like these and it’s kinda foul, I don’t mind buying revives but it should come at the expense of my error not unfair AI mechanics… @kabamdork Yeah this can be a frustrating experience for players for sure. The team has been consistently working on this (and many other aspects) and I'm personally working with them to get details out to you as soon as it's possible to do so.
When i was fighting Ares i thought that the amount of times the AI was blocking was insane so i recorded a video, when i went through milisecond by milisecond, the AI actually pressed block 5 times in under 0.90 seconds, even if we try to replicated that we wouldn't be able to do it .....