Kabam, while you’re fixing intercepts, please adjust the AI reaction times

KontraktKillaKontraktKilla Member Posts: 57
Would be great to address this as well

Comments

  • peixemacacopeixemacaco Member Posts: 4,893 ★★★★★
    Working as intended

    Forget
  • PikoluPikolu Member, Guardian Posts: 8,357 Guardian
    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 185 ★★
    Please get rid of 75 percent power gain buffet and power snack nodes. That’s insanely punishing in wars
  • GroundedWisdomGroundedWisdom Member Posts: 37,093 ★★★★★
    Pikolu said:

    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)

    No, they're really not.
  • Smoky4ii20Smoky4ii20 Member Posts: 297 ★★★
    Pikolu said:

    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)

    Gg's if that's the answer we are completely screwed, we can't fix our own game without breaking it more , doesn't kabam have test servers? Just use players to test and give feedback don't release anything in the main game until they know it works how they want it .
  • GroundedWisdomGroundedWisdom Member Posts: 37,093 ★★★★★
    Pikolu said:

    Pikolu said:

    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)

    No, they're really not.
    I was giving an example of what could happen, which is what I.E. stands for.
    Fair enough. I thought you were making the argument. It's definitely not too passive.
  • BosleyBosley Member Posts: 497 ★★★
    I genuinely believe that the reaction times/AI speed will never change. If KABAM wanted to it would already be fixed.

    If they just don't know how, that says a lot about more significant issues too......
  • WayWorn2525WayWorn2525 Member Posts: 1,017 ★★★

  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 185 ★★
    Seems weekly compensation hit a sore spot lol. It’s ok let it keep happening In war and ruining the game experience.
  • Tx_Quack_Attack6589Tx_Quack_Attack6589 Member Posts: 740 ★★★★

    Seems weekly compensation hit a sore spot lol. It’s ok let it keep happening In war and ruining the game experience.

    Skill issue
  • DrZolaDrZola Member Posts: 9,519 ★★★★★
    Gentsy12 said:

    Pikolu said:

    Pikolu said:

    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)

    No, they're really not.
    I was giving an example of what could happen, which is what I.E. stands for.
    Wrong. I.e. is used as short-form for id est, meaning "that is" which is used to clarify or rephrases a statement, while e.g. is short-for exempli gratia, meaning "for example" which is used to introduce examples.

    It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
    At least someone knows his/her Latin. Ave amice!

    Dr. Zola
  • TerminatrixTerminatrix Member Posts: 3,721 ★★★★★
    edited March 16
    I made this vid a year ago of BP vs Hulkling.

    Hulkling AI managed to block my hit, while he was still recovering from getting knocked down, even though BP's foot was in his chest. BP just ended up bouncing off of him 😂 Looks like nothing has changed.

    https://youtu.be/MFa18Xiqmgo?si=qnMfcRFOcVJ6Qhxu
  • BosleyBosley Member Posts: 497 ★★★
    edited March 16

    Some time ago, I posted a long post about what the issues are with the AI and crashed agreed. Nothing changed… actually it’s gotten worse.

    I don’t believe anything Kabam says anymore.

    Unfortunately based on the sheer amount of time that the AI issue and fix(?) is taking to be introduced I just don't believe KABAM on their word anymore either.
  • YagaYaga Member Posts: 47

    When i was fighting Ares i thought that the amount of times the AI was blocking was insane so i recorded a video, when i went through milisecond by milisecond, the AI actually pressed block 5 times in under 0.90 seconds, even if we try to replicated that we wouldn't be able to do it .....

    That's a key point that Kabam doesn't seem to care about. The game has to be fair. If the AI can do something, we should be able to do the same thing. If the AI's parry is takes .01 seconds to activate then ours should take the same time.

    Additionally, the AI shouldn't be able to do things that we can't do. For instance, while being hit by a multi-hit heavy, the AI can, and does, fire off a special. The AI can also fire off a special during the attacker's SP3 animation which gives no time to react to it.

    The AI can fire off back-to-back specials as well while we have a slight delay. There's a lot of things that the AI gets to do that we can't. I just want a level playing field with the mechanics of the game.

  • KontraktKillaKontraktKilla Member Posts: 57
    I would love it if this topic gets addressed by Kabam in detail... with what the settings were intended to be and what the future adjustment is to... i have invested $100's of dollars collectively in buying units for revives in clearing content that the AI issues i have encountered have caused. i did it of my own free will, out of desire to just finish the dang content i was in and some of it is due to my own error, but a lot of it is due to issues that repeatedly get expressed here on the forums. I get it top tier players that find ways to "Kentucky windage" the AI aren't as affected by it, but still share the same comments about something not being right with the AI settings. and we shouldn't have to enjoy the game that way either... but i also doubt that it was Kabam's intent to design the AI to have the recovery and reaction times the way that they are. I think we would all just like it addressed and resolved, not interested in compensation, just want it fixed.
  • P4LP4L Member Posts: 90
    Pikolu said:

    You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)


    Thats a crazy statement. “Let’s not fix everything because the team is useless and will break more things”
    Lmaooooo
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