@KabamPinwheel can we at least get a refund of our raids tickets as compensation? Half my alliance doesn't want to join knowing of the all bugs in nightmare raids. We still have medium intercept issues and counters for limited champ pool like ironheart fail to make contact when punishing heavies and specials. I get it's supposed to be a difficult mode but it's a bit absurd that the difficulty in the game comes from having to play around bugs compounded on bugs.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough. Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough. Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke. i think they expect everyone to be like Swedeah or MSDhttps://www.youtube.com/watch?v=AwvzCpBGXW4which imho is not realistic.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough. Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke. i think they expect everyone to be like Swedeah or MSDhttps://www.youtube.com/watch?v=AwvzCpBGXW4which imho is not realistic. He took off what, 5-6% with near perfect play?
Any one know how to deal with this apoc. He is so eager to throw sp1 every specially when attacker has crush passive...this is so much annoying....I hope I could ignore this time raid. He is basically taking full health In one sp1...what kabam thinks while making these kind of content....for endgame I can understand that should be extremely hard..this is my last raid. I don't wanna kabam's shity reward after so much effort...
Damn. Is this really the level of rewards a Valiant player needs or deserves from Nightmare Raids difficulty? I genuinely feel sick inside.
Now you guys don't like hard content? LOL
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.So before jump in and start blaming the players, actually test the content first and listen to the players too.This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.We are in the 10th Years of the game, this should have been the case many years ago.This might be part of the issue why Kabam struggle to create "balance" content.If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good? Does peole still remember the Carina CCP Tigra and Mojo challenges?Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.Good luck too all.
Nightmare raids was an Absolute failure from kabam. This should have been cancelled immediately, instead we got excuses and a few extra revives that did nothing. Champ options in this pool were not thought through at all, defenders bugged, “rewards chests” were all over the place (I personally got 10 valiant 3 times) meanwhile other players got full titan crystals. I’m all for very challenging content but not broken garbage that shouldn’t have been released without proper testing
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.So before jump in and start blaming the players, actually test the content first and listen to the players too.This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.We are in the 10th Years of the game, this should have been the case many years ago.This might be part of the issue why Kabam struggle to create "balance" content.If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good? Does peole still remember the Carina CCP Tigra and Mojo challenges?Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.Good luck too all. This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched. I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.