Modders in GC ๐Ÿคฆโ€โ™‚๏ธ

2ยป

Comments

  • DNA3000DNA3000 Member, Guardian Posts: 20,581 Guardian

    I'm just happy that they brought in anti cheat. And are able to ban a lot of cheating players.

    We had a group who sent infinite tickets about cheating players (2020). Cheaters used to get banned in a week or two or a month.
    But that stopped when the netmarbel/kabam CEO changed. After that our usual tickets were all in vain. We stopped sending tickets. No ban happend during those days.
    It was demoralising after exploring abyss legitimately and watching countless cheaters with collector red pfp, knowing that they all are modders. (Aka Modder pfp)

    -The anti cheat can use an update, as modding still happen at some scale (outside necro specially)(no clue how) but there are players with stuff done, who shouldn't.
    -The merc stuff is still going on. I know this one is quiet complex but its still happening.
    -Im not updated on the arena botters, the usual guy havent posted a thread on arena botting for a while.

    The anti-cheat seems to work pretty well, actually. I very often find myself forwarding something to Kabam only to discover they've already been banned. What the anti-cheat almost never does, however, is ban automatically. Most bans require a human to confirm, and that causes a delay between when the player cheats and when they are banned.

    (The arena is a specific exception here: sometimes arena bots are not banned immediately upon detection to give the team more time to research the bot farm in more detail, and sometimes to time the ban wave so that the bot farms have no time to restart before something like a big sale event.)

    In fact, many of the few auto bans in the game that did exist were removed when it was discovered that players had managed, over time, to break the criteria established for them and trigger them without a human having to confirm it (speed running specifically did this multiple times). I think the only content with autobans is Necropolis, and those exist because of specific technical reasons having to do with that content itself specifically being designed with many ways to confirm cheating that most parts of the game were not originally built for (and because cheating in Necropolis is often must easier to detect than in other parts of the game for various situational reasons).

    Mercs are not easy to detect unless they themselves cheat. Usually, someone has to report them, or they have to do something stupid. Fortunately, "unless they do something stupid" is not a particularly high bar for most mercs to eventually trip over.
  • BringPopcornBringPopcorn Member Posts: 7,950 โ˜…โ˜…โ˜…โ˜…โ˜…
    DNA3000 said:

    The anti-cheat seems to work pretty well, actually. I very often find myself forwarding something to Kabam only to discover they've already been banned. What the anti-cheat almost never does, however, is ban automatically. Most bans require a human to confirm, and that causes a delay between when the player cheats and when they are banned.

    (The arena is a specific exception here: sometimes arena bots are not banned immediately upon detection to give the team more time to research the bot farm in more detail, and sometimes to time the ban wave so that the bot farms have no time to restart before something like a big sale event.)

    In fact, many of the few auto bans in the game that did exist were removed when it was discovered that players had managed, over time, to break the criteria established for them and trigger them without a human having to confirm it (speed running specifically did this multiple times). I think the only content with autobans is Necropolis, and those exist because of specific technical reasons having to do with that content itself specifically being designed with many ways to confirm cheating that most parts of the game were not originally built for (and because cheating in Necropolis is often must easier to detect than in other parts of the game for various situational reasons).

    Mercs are not easy to detect unless they themselves cheat. Usually, someone has to report them, or they have to do something stupid. Fortunately, "unless they do something stupid" is not a particularly high bar for most mercs to eventually trip over.
    The arena bot detection finally started working after 6* started becoming irrelevant. That was like 7 years of people putting out scores that involved doing arena 25 hours a day (not a typo, sarcasm).
  • DNA3000DNA3000 Member, Guardian Posts: 20,581 Guardian

    The arena bot detection finally started working after 6* started becoming irrelevant. That was like 7 years of people putting out scores that involved doing arena 25 hours a day (not a typo, sarcasm).
    Kabam was banning bots for a lot longer than that. I think you're referring to the arena compensation program where players started getting champion rank rewards if their overall rank was displaced by players discovered to be cheating or botting. That started in January of 2022. However there were lots of arena ban waves happening years before that.
  • BringPopcornBringPopcorn Member Posts: 7,950 โ˜…โ˜…โ˜…โ˜…โ˜…
    DNA3000 said:

    Kabam was banning bots for a lot longer than that. I think you're referring to the arena compensation program where players started getting champion rank rewards if their overall rank was displaced by players discovered to be cheating or botting. That started in January of 2022. However there were lots of arena ban waves happening years before that.
    They might have banned a few bots ; but the system was far from detecting many.
    About the compensation program, yeah they decided to compensate after years of 6* being relevant.
  • SirGamesBondSirGamesBond Member Posts: 6,653 โ˜…โ˜…โ˜…โ˜…โ˜…
    DNA3000 said:

    The anti-cheat seems to work pretty well, actually. I very often find myself forwarding something to Kabam only to discover they've already been banned. What the anti-cheat almost never does, however, is ban automatically. Most bans require a human to confirm, and that causes a delay between when the player cheats and when they are banned.

    (The arena is a specific exception here: sometimes arena bots are not banned immediately upon detection to give the team more time to research the bot farm in more detail, and sometimes to time the ban wave so that the bot farms have no time to restart before something like a big sale event.)

    In fact, many of the few auto bans in the game that did exist were removed when it was discovered that players had managed, over time, to break the criteria established for them and trigger them without a human having to confirm it (speed running specifically did this multiple times). I think the only content with autobans is Necropolis, and those exist because of specific technical reasons having to do with that content itself specifically being designed with many ways to confirm cheating that most parts of the game were not originally built for (and because cheating in Necropolis is often must easier to detect than in other parts of the game for various situational reasons).

    Mercs are not easy to detect unless they themselves cheat. Usually, someone has to report them, or they have to do something stupid. Fortunately, "unless they do something stupid" is not a particularly high bar for most mercs to eventually trip over.
    I'm quiet satisfied with the efforts from the team and the direction they went with cheating for last 2 years.

    The issue I currently have are with the players I see in global chat (where else will I see them) explored epoch with r4s and tiny rosters.
    Some may be legit, but most are not (experienced as a member of anti-cheat club) Epoch rewards for cheaters have overshadowed Necro rewards. And many of them are bypassing the scrutiny, undermining the anti cheat system.

    And the constant merc spams from so many accounts. That only indicates that their side business is thriving.

    The more they roam freely, the more will be lured into following them.
  • DNA3000DNA3000 Member, Guardian Posts: 20,581 Guardian

    I'm quiet satisfied with the efforts from the team and the direction they went with cheating for last 2 years.

    The issue I currently have are with the players I see in global chat (where else will I see them) explored epoch with r4s and tiny rosters.
    Some may be legit, but most are not (experienced as a member of anti-cheat club) Epoch rewards for cheaters have overshadowed Necro rewards. And many of them are bypassing the scrutiny, undermining the anti cheat system.

    And the constant merc spams from so many accounts. That only indicates that their side business is thriving.

    The more they roam freely, the more will be lured into following them.
    We are unfortunately never going to completely get rid of those guys. The best we can do is report them, and try to make it as risky and unprofitable for them as possible.

    I will say, some of the mercs you see advertising their services significantly past the point they were reported? Some of them are being kept on the hook so their customers can be tracked down.

    Because ultimately, the only way to strangle the mercs out of the game is to take away their customers. And often, that's who gets banned first, because the merc does his merc-y things on customer accounts, and that's what gets detected and actioned. We've all seen it here on the forums: I didn't cheat, I just hired someone to complete Necropolis and he cheated. Boo hoo.

    I don't know where it all is, but I do know that the anti-cheat team at Kabam is/was looking for ways to target the cheaters and mercs more directly. Beyond that, I can't really elaborate.
  • Rayven5220Rayven5220 Member Posts: 2,641 โ˜…โ˜…โ˜…โ˜…โ˜…

    If you were better at the game, you wouldn't lose to anyone pausing.
    Pausers are just plain annoying.
    I've long been done a fight and still have to wait for the whole 2 minute round because they paused. Repeat for round 2.
    It's a straight up waste of people's time.
  • SirGamesBondSirGamesBond Member Posts: 6,653 โ˜…โ˜…โ˜…โ˜…โ˜…
    DNA3000 said:

    We are unfortunately never going to completely get rid of those guys. The best we can do is report them, and try to make it as risky and unprofitable for them as possible.

    I will say, some of the mercs you see advertising their services significantly past the point they were reported? Some of them are being kept on the hook so their customers can be tracked down.

    Because ultimately, the only way to strangle the mercs out of the game is to take away their customers. And often, that's who gets banned first, because the merc does his merc-y things on customer accounts, and that's what gets detected and actioned. We've all seen it here on the forums: I didn't cheat, I just hired someone to complete Necropolis and he cheated. Boo hoo.

    I don't know where it all is, but I do know that the anti-cheat team at Kabam is/was looking for ways to target the cheaters and mercs more directly. Beyond that, I can't really elaborate.
    The ban posts are like music to my ears. And I know a lot of cheaters are banned regularly.
    Yes, people complain after getting matched with a modder, almost all of those gets banned sooner or later. No other way for us players to deal with cheating.

    I intended to get this out my system that these small guys are back on it, doing epoch/ordeal kind of short endgame content. Hope the team can target these guys more efficiently.
    Merc business is a lot more complicated and I get it.
  • Alone13Alone13 Member Posts: 203 โ˜…โ˜…

    Unfortunately this person cheated in a lot of games very quickly. I just checked and the systemic anticheat has already permanently banned them.

    What about the players who were affected by the modders? At the very least, they should get their points refunded.
Sign In or Register to comment.