Not defending MCoC but just thought I mention this.

Dr. CrabDr. Crab Member Posts: 823 ★★★★
I know a lot of people are pretty upset with Kabam at the moment, particularly about the games quality and why Kabam keeps putting out half broken cotent, but I think an important thing to condiser is wether or not the game can be fixed.

It's important to recognize that's sometimes a project gets so large and there's so many moving parts that it becomes almost impossible to work with in an efficient and consistent way. This is especially true if the groundwork was not optimally coded. As a computer scientist, I can tell you that sometimes a project drastically exceeds its original framework's intentions, and if you add-on employees coming and going, it really just becomes a game of patching and hoping. Not saying that's what's going on or that it excuses the games current state, but just offering the community, an angle from which hopefully, we'll set them free of certain expectations and just try to get back to enjoying what works and not expecting anything to work.

Comments

  • Dr. CrabDr. Crab Member Posts: 823 ★★★★
    edited March 21
    Sorry if this annoys anyone by the way, but as somebody who has been playing this game for 8 years, the game is wildy more dynamic and expansive then I think it ever thought it would get.
  • The_Curd_BrosThe_Curd_Bros Member Posts: 186
    I totally understand what you are saying Dr. crab. There are a lot of moving parts in the code so we do have to take headaches when things are new. Especially if we want new content often. Some of the complaints are warranted, but it’s always good to put ourselves in their shoes as well.
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