Not defending MCoC but just thought I mention this.

I know a lot of people are pretty upset with Kabam at the moment, particularly about the games quality and why Kabam keeps putting out half broken cotent, but I think an important thing to condiser is wether or not the game can be fixed.
It's important to recognize that's sometimes a project gets so large and there's so many moving parts that it becomes almost impossible to work with in an efficient and consistent way. This is especially true if the groundwork was not optimally coded. As a computer scientist, I can tell you that sometimes a project drastically exceeds its original framework's intentions, and if you add-on employees coming and going, it really just becomes a game of patching and hoping. Not saying that's what's going on or that it excuses the games current state, but just offering the community, an angle from which hopefully, we'll set them free of certain expectations and just try to get back to enjoying what works and not expecting anything to work.
It's important to recognize that's sometimes a project gets so large and there's so many moving parts that it becomes almost impossible to work with in an efficient and consistent way. This is especially true if the groundwork was not optimally coded. As a computer scientist, I can tell you that sometimes a project drastically exceeds its original framework's intentions, and if you add-on employees coming and going, it really just becomes a game of patching and hoping. Not saying that's what's going on or that it excuses the games current state, but just offering the community, an angle from which hopefully, we'll set them free of certain expectations and just try to get back to enjoying what works and not expecting anything to work.
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The other perspective is having an oil leak not taken care of in your car. Then you get a nail in your tires, and a crack in your radiator.
Chances are you end up on the side of the highway with a broken down car and no one else to blame but yourself.