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Kabam’s biggest deficiency for the average player

I’ve been in a P3/ top 250 alliance for several years, playing regularly for 9 years. I’m not the greatest/most skilled player, but I’ve spent quite a bit of time playing this game, so I feel like I have a decent grasp of why the average player may feel burnout with this game.
Most of the prevalent voices that influence change in MCOC are the highest level players, the ones with YouTube channels and deep wallets. They are absolutely invaluable to the MCOC economy and community, however I think that by focusing solely on their grievances, Kabam has lost some insight into the average player experience - the ones who can’t complete endgame content itemless, the people with full time jobs that play the game daily as a de-stressor (sorry if I’m getting preachy).
What’s missing now that wasn’t a few years ago? A lack of 2-5 revive content. To be clear, when I say this, I’m not referring to the endgame content that’s being released… some ridiculous event like Summer of Sodomy where 200 of the best players in the world flex about how it can be completed itemless. This is NOT 2-5 revive content for the average player. I completed one path in Epoch of Pain and it was miserable. Congrats to the GOATS of this game for soloing Ares, but that wasn’t my experience.
Drop the egos about creating impossible content to appease a small percentage of players and make content that is engaging to your broader base.
Release content that players outside of a Masters level alliance can relate to and ignore any criticism from the people who dedicate their lives to this game that say “this was too easy”. It’s supposed to be easy for them… they play 6 hours a day.
Currently, I’ve been selling revives (which hurts). This isn’t because I’ve finished every form of endgame content that’s currently available, it’s because I don’t want to deal with some masochistic content that makes me feel inadequate on a game I play as a stress reliever.
Maybe this doesn’t strike a chord with anyone else and I’m just being whiny, but damn… I just want some content that’s mildly challenging but still enjoyable, and there hasn’t been any for quite some time.
Most of the prevalent voices that influence change in MCOC are the highest level players, the ones with YouTube channels and deep wallets. They are absolutely invaluable to the MCOC economy and community, however I think that by focusing solely on their grievances, Kabam has lost some insight into the average player experience - the ones who can’t complete endgame content itemless, the people with full time jobs that play the game daily as a de-stressor (sorry if I’m getting preachy).
What’s missing now that wasn’t a few years ago? A lack of 2-5 revive content. To be clear, when I say this, I’m not referring to the endgame content that’s being released… some ridiculous event like Summer of Sodomy where 200 of the best players in the world flex about how it can be completed itemless. This is NOT 2-5 revive content for the average player. I completed one path in Epoch of Pain and it was miserable. Congrats to the GOATS of this game for soloing Ares, but that wasn’t my experience.
Drop the egos about creating impossible content to appease a small percentage of players and make content that is engaging to your broader base.
Release content that players outside of a Masters level alliance can relate to and ignore any criticism from the people who dedicate their lives to this game that say “this was too easy”. It’s supposed to be easy for them… they play 6 hours a day.
Currently, I’ve been selling revives (which hurts). This isn’t because I’ve finished every form of endgame content that’s currently available, it’s because I don’t want to deal with some masochistic content that makes me feel inadequate on a game I play as a stress reliever.
Maybe this doesn’t strike a chord with anyone else and I’m just being whiny, but damn… I just want some content that’s mildly challenging but still enjoyable, and there hasn’t been any for quite some time.
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Comments
Ares 3rd run 10 revives
Ares 6th 3 revives,
So Ares isn't hard if you know what to do and when to do. On last run I died thrice because AI just decided it won't let me intercept.
Don't let 1st run scare you away as he is very easy to nuke if you can complete his specials prompts.
My point is - there isn’t an incentive to chase this content if you aren’t capable of knocking it out without a huge unit spend. If kabam’s goal is to force lesser players to do that while starving us of content more our speed, it’s not going to work.
I have no problem using revives… problem is, the majority of my unit spend would be on health pots through epoch. Getting a few combos in and maybe a special before you get clipped or the chip damage is just too much while you are trying to learn/relearn the fight isn’t fun either.
Like you, I'm now at the point where there's no recent quest where I can burn off the revives I get on a daily basis. I am actually going back to do old quests this month, looking for quests which aren't going to take dozens of revives, but will at least take a handful of them. I did a path of Labyrinth of Legends, which I never did before. I fought all paths of the Act 7 Kang and Gwenmaster bosses, because I've never fully explored Act 7. And now I'm past the halfway point in Legendary Crucible, because last year I perhaps foolishly only did the Normal difficulty.
But the big problem with all these older quests are that the rewards are extremely weak, if not completely useless. As you said, we're missing those nicely tuned quests with modern rewards that are not so difficult that they'll require an hour of research just to learn how to do one fight, and will still cost you dozens of revives to finish a path.
Someone else said those rewards will be stale in 6 to 12 months. Like you we are top p4 wars okay skill level not great by any means.
In my opinion there is NOTHING fun about spend 40+ revives to finish content that's why I don't do it.
I think that's what seatins comments resonates with the community it's really not fun to do that.
Again another of seatins comments for average skill is the reliance of certain champs, whales can do this with there huge spends. Game design should be far more champ inclusive.
Another comment I 100% agree with people saying it was too easy, on rare occasions you get superstars like msd , but I reckon most say it was easy in the same breath as dropping a couple of hundred dollars on the quest. The game needs to accommodate ALL players not the 1%