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If only Kabam's effort matched that of the players.

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  • Joker1976Joker1976 Member Posts: 987 ★★★★
    The games too big and they are obviously understaffed to meet the demands of all the modes.
    Maybe they need to downsize,..but what would that look like?
    I would have some ideas of what game modes to combine or eliminate,..but then everyone would have an opinion on this,..and probably a biased one at that.
  • phillgreenphillgreen Member Posts: 4,669 ★★★★★
    Yeah man, I've been tapping the screen all day, well not all day, maybe an hour. Definitely setting an example for Kabam staff to work harder.
  • Graves_3Graves_3 Member Posts: 1,890 ★★★★★
    The game also lacks creativity. Story quest has been a bunch of different nodes slapped together with 1 unique boss at the end of the act.
    The season of pain is new and was refreshing.
    Epoch is again recycled with just 1 new fight.
    Crucible-recycled
    Ordeal-recycled
    Necro-was almost 1.5yrs ago
    Necro Carina challenges-recycled content.

    Equating challenge with extremely difficult has been the recent norm. Without thoughts about player enjoyment.
  • FurrymoosenFurrymoosen Member Posts: 6,766 ★★★★★
    Graves_3 said:

    The game also lacks creativity. Story quest has been a bunch of different nodes slapped together with 1 unique boss at the end of the act.
    The season of pain is new and was refreshing.
    Epoch is again recycled with just 1 new fight.
    Crucible-recycled
    Ordeal-recycled
    Necro-was almost 1.5yrs ago
    Necro Carina challenges-recycled content.

    Equating challenge with extremely difficult has been the recent norm. Without thoughts about player enjoyment.

    It's a fair point. Much like how EQ is just a constant repeat with a different mix of defenders, much of the "new" content, while it has been enjoyable, is 95% done before they start working on it.
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