https://forums.playcontestofchampions.com/en/discussion/392960/dev-diary-ai-deep-dive#latest .It's nice that we have confirmation that Dr Doom is weighted to throw more heavies
https://forums.playcontestofchampions.com/en/discussion/392960/dev-diary-ai-deep-dive#latest .It's nice that we have confirmation that Dr Doom is weighted to throw more heavies Out of all the champs, I am surprised it wasn't Mysterio they mentioned as weighted towards throwing heavies.
Well, they didn't say that specifically. I understand where you're coming from though. Red Skull blocking all the time. Oof.
https://forums.playcontestofchampions.com/en/discussion/392960/dev-diary-ai-deep-dive#latest .It's nice that we have confirmation that Dr Doom is weighted to throw more heavies Out of all the champs, I am surprised it wasn't Mysterio they mentioned as weighted towards throwing heavies. Dr Doom is a different breed tho he can just heavy intercept you as long as your shocked
They could have given the "AI" a new name with 2.0. we could have killed all the "AI is learning and parrying me" posts .
They could have given the "AI" a new name with 2.0. we could have killed all the "AI is learning and parrying me" posts . ....I kinda wanna push for this now xD
Doctor doom don't randomly throw heavies. Dr doom throw heavies when opponent has a shock. So it means he can detect shock on the opponent. But kabam said AI can't detect any effects present on player, right?
Well, they didn't say that specifically. I understand where you're coming from though. Red Skull blocking all the time. Oof. They did. I mean we did know about Mordo, but this is still new information.
This was a really nice read, I hope they do more of these!
Am I insane or did we not know that the AI had weighted actions already
First thing I will state: When they added to the frame rate, they added to the number of calculations the AI makes.Just because we can notice 60 fps, vs 30, or 24 or even 12, that does not change the fact that we mostly do not make 60+ decisions per second. The computer does, in this case.Humans can process about 10 conscious decisions per second, so align the AI with this human biological fact. Let it make 1 single decision every 10th of a second, or every 6 frames at 60 FPS, 3 at 30 fps.Solved the issue. No more 30 blocks per second.I swear the fact they have not been sued by epileptic people just shows the possibility most epileptic people have been avoiding this game rather then it not effecting them.
Doctor doom don't randomly throw heavies. Dr doom throw heavies when opponent has a shock. So it means he can detect shock on the opponent. But kabam said AI can't detect any effects present on player, right? Nope. He throws heavies even when there isn't shock on you. Only difference is that when there is a shock, we get stunned and the other times it's just a free opening so we don't think much of the latter. The ones where we get stunned are just reinforced in our minds.The AI does know distance. So if doom knew the shock was on us, then he would only throw the heavy up close. But it also throws heavies from the other end of the screen
This confirms one thing that I suspected, the AI agression meter thingy.I felt that you have to be much more careful at a particular point in a fight.You can feel it that AI is coming for you.