New AW vs Old AW

JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★
The biggest problem with the new AW format is that the alliance need all 10 players to take 1 path each, all you need is 1 player refusing to play and the other 9 are screwed

In the old AW format, I can singlehandedly take down the boss and win AW even if other players refuse to play bcos taking down the boss awards more points, every player contribute 5 strong defenders so that helps too. Now I can only do 10% of AW.

Now some of you may say, just kick those who aren't playing, isn't that simple

Yes it is but the underlying problem isn't solved. These valiants in my alliance don't play AW bcos the rewards doesn't justify playing, I can't keep on kicking everyone out bcos they don't play AW, even the new members that are automatically assigned to my alliance are the same valiants that are kicked out by other alliances. These valiants just simply move from 1 alliance to another, they are casual players.

I'm a 7.5 million valiant alliance leader who has to babysit 29 other valiants who choose to play whenever they feel like playing

50% in a AW battlegroup refuse to play, I can't kick them out over AW, they still contribute to alliance battlegrounds events

There is AQ, AW, nightmare raids, alliance battlegrounds, it is inevitable that these valiant players pick and choose which mode to play, as the alliance leader I can't force 29 others to participate in every alliance activity

Many valiants choose to drop AQ and AW, some valiants find that nightmare raids is too difficult and refuse to play nightmare raids, what's left is alliance battlegrounds. I be thankful that together we have reached 9.4 million points in alliance battlegrounds event by now.

Even though I also don't care about AW results and rewards, I feel that the new format is more heavily focused on full team participation, every player can only contribute 10%. I used to singlehandedly win AW all by myself so now I can't do much except talk to the members and cut down the battlegroup and have those who do play AW to be in 1 battlegroup, the other 20 members just refuse to play AW

Comments

  • JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★
    These valiants don't play AW regardless of the format whether is it 1 fight or whatever bcos the rewards don't justify them playing in the first place
  • psp742psp742 Member Posts: 2,746 ★★★★
    Its already difficult to get participation in the normal AW map.. I found myself to be the only one actively pushing or carrying one bg.. 2 or 3 out of 8 who placed defenders, they try but stop.. and I pretty much go for it.. we win some and lose more since I can't clear more paths on the map.. that is reason why I almost quit.

    Honestly, I was tried of the lack of participation in old AW, but I could at least do my fights without needing the help.. in a chill alliance, this new AW map looks shorter but it's not fun or challenging, its extremely frustrating and annoying.. having to wait for inactive players to join is impossible.. flat out I'm sitting out until this trial for new AW is over.. no reason to waste resources and get worse rewards from lower AW rating.
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★

    Agreed man it’s hard still to get people to even wanna do one fight cuz this game has become so miserable and stressful. It’s just not really fun anymore. It’s sad

    Who put you in a jail cell LOL
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 366 ★★★

    Agreed man it’s hard still to get people to even wanna do one fight cuz this game has become so miserable and stressful. It’s just not really fun anymore. It’s sad

    Who put you in a jail cell LOL
    I asked the simple question of if kabam has confirmed we are getting an updated solo event for war and they jailed me man. Can’t just answer simple questions anymore I guess Jesus
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★

    Agreed man it’s hard still to get people to even wanna do one fight cuz this game has become so miserable and stressful. It’s just not really fun anymore. It’s sad

    Who put you in a jail cell LOL
    I asked the simple question of if kabam has confirmed we are getting an updated solo event for war and they jailed me man. Can’t just answer simple questions anymore I guess Jesus
    Is it just cosmetic or does the jail cell have any effect in the forums?
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★
    Also with the big healthpool in AW, the timer just isn't fair, the AI refuse to throw special and we end up dancing away the timer
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 366 ★★★
    Yeah the new AI is ridiculous Hulkling don’t like throwing his special anymore onslaught don’t like throwing his special anymore. I don’t trust Kabam motives
  • FurrymoosenFurrymoosen Member Posts: 6,106 ★★★★★

    Agreed man it’s hard still to get people to even wanna do one fight cuz this game has become so miserable and stressful. It’s just not really fun anymore. It’s sad

    Who put you in a jail cell LOL
    I asked the simple question of if kabam has confirmed we are getting an updated solo event for war and they jailed me man. Can’t just answer simple questions anymore I guess Jesus
    Your "simple questions" are belittling accusations of incompetence. Surprised and disappointed that you're just in jail, especially after they so much more easily and willingly banned your earlier accounts.
  • Beerus2StrongBeerus2Strong Member Posts: 227 ★★
    I could be wrong but I thought it was possible for a single attacker to do all defenders on the map.
  • SummonerNRSummonerNR Member, Guardian Posts: 14,429 Guardian
    edited May 18

    The biggest problem with the new AW format is that the alliance need all 10 players to take 1 path each, all you need is 1 player refusing to play and the other 9 are screwed

    In the old AW format, I can singlehandedly take down the boss and win AW even if other players refuse to play bcos taking down the boss awards more points, every player contribute 5 strong defenders so that helps too. Now I can only do 10% of AW.

    Only partially correct. (But I get your point, as far as 10 vs 9 or 8 or whatever)

    Yes, 10 paths means no more backup or missing person (whether doesn’t want to join attack, or during roster changeover).

    But, yes you can still take down the “BOSS NODE” (as in final node, even though there is no defender there anymore in this new map). And it rewards 50,000 instead of just 20,000 like before. Even if you are the only person to join attack.

    But that is another reason to adjust this.
    Either back to 9 paths (3 islands of 3 defenders each), and 1 final BOSS at end.
    That way at least it will guarantee they have to fight someone in order to get those 50,000.

    (follow up thought.) -or- award only 5,000 but to each PERSON who actually steps onto that Final (not-a-boss) node. That way if there's an EMPTY node, only 1 person (or however many duplicate taking the empty node) would be getting 5,000 each for finishing the map. If only 3 people get their offensive kill or walk empty path == 15,000 (not 50,000)

    Problem currently is if defense is 1 person short, then someone can just take EMPTY node path (get full Attack Bonus, as well as FREE 50,000 points for final node that really isn’t a boss node right now, without fighting).
  • SummonerNRSummonerNR Member, Guardian Posts: 14,429 Guardian

    I could be wrong but I thought it was possible for a single attacker to do all defenders on the map.

    For Hard Tier and below, yes, can jump back and forth, round and around, etc, and do all nodes.

    For Challenger and up, those everything/everywhere portals go away, and can only go to final (non)Boss after finishing your fight.
  • Beerus2StrongBeerus2Strong Member Posts: 227 ★★

    I could be wrong but I thought it was possible for a single attacker to do all defenders on the map.

    For Hard Tier and below, yes, can jump back and forth, round and around, etc, and do all nodes.

    For Challenger and up, those everything/everywhere portals go away, and can only go to final (non)Boss after finishing your fight.
    Oh I see. I wasn't aware of this. I'm in a not-so-active alliance in Gold 5.
  • LSUCoolsLSUCools Member Posts: 52


    I hope they do a survey before this season starts.

    I find it B.S.

    I get what they were trying to accomplish and it has potential BUT these defensive champs make it awful and then locking champs out that counter the champ you are fighting but not the node it’s on (or vice versa).

    Plus, the attack rating was said to be lowered with the increase in health, but that’s a lie when they have gone UP from 15-17k to 19-20k in our tier.

    Punish heavy is one of the requirements, well kinda hard to do that when you can’t survive block damage 🤣
  • ccrider474ccrider474 Member Posts: 735 ★★★
    I hear you. I'm kind of the opposite as I leave for a month holiday at the end of the season. Regular aw i normally do lane 5 a mini or 2 and half of boss island and sometimes the boss. This new format I will miss the last 2 wars. Old system no biggie as back up would have my back for those 2 new system I will leave my allaince because me not being there is a guaranteed loss because we can't 100 no matter what.

    It is a punishing system and I am OK missing it as overseas travel means more to me but it isn't well thought out. To build team unity.
  • FishSkinFishSkin Member Posts: 186 ★★
    Sounds like you could do with a merger…

    Hit me up
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 366 ★★★
    I can’t start a post :(
    LSUCools said:



    I hope they do a survey before this season starts.

    I find it B.S.

    I get what they were trying to accomplish and it has potential BUT these defensive champs make it awful and then locking champs out that counter the champ you are fighting but not the node it’s on (or vice versa).

    Plus, the attack rating was said to be lowered with the increase in health, but that’s a lie when they have gone UP from 15-17k to 19-20k in our tier.

    Punish heavy is one of the requirements, well kinda hard to do that when you can’t survive block damage 🤣

    Exactly they lied bad there. Bullseye block damage is even worse lol. This garbage is so stupid.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 366 ★★★
    I love when an onslaught near sp2 takes 10 dexes to throw his sp1 that is so fun and engaging making me want to play even more
  • BowTieJohnBowTieJohn Member Posts: 2,644 ★★★★
    I'm guessing from the posts I've read this new testing format of AW isn't going over well. It isn't a lot fun, at least in the old style I could have a "chance" of wining fights, cause it was more skill and this is just crazy.
  • DontsellthemDontsellthem Member Posts: 843 ★★★
    I don’t understand how to do actual damage in war. I used saga champ like it said and timed out and did about 15% damage in those 5-6 mins.🤬
  • Maverick75Maverick75 Member Posts: 845 ★★★
    edited May 29
    Instead of creating a new thread, I write in this one because it's the same subject and according to the forum rules.

    I am in a small alliance:
    - 24 more or less active players, with 16 who play AW (2 groups, not full).
    - The titles go from Cavaliers to Valiant.
    - Very few « really skilled » players (and I am not one of them).
    - Usually the alliance is ranked Gold 6, or 5 at best.

    Today the look at the map was a cold shower.
    2 attackers for opponents with more or less 5 millions of HP.
    The alliance won’t finish any map.
    Some of the players won’t beat any defender. Easy to put Enchantress, Serpent, Onslaught on the map, without taking care of the diversity.

    The players will be disgusted by the AW:
    - Too difficult
    - Defeat for every AW
    - No enjoyment (win a fight or finish a line)
    - And so waste of time (and battery of the device)

    As the leader, I let the choice by a vote. But I am pretty sure it will end with giving up the AW season.

    In my particular case of alliance, Kabam killed the AW activity with this experimentation (or review).
    That will be difficult to motivate players to go back to the AW. The rewards for Gold 5 or 6 were not that good (and for a Valiant or a Paragorn they are not).
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,675 ★★★★

    Instead of creating a new thread, I write in this one because it's the same subject and according to the forum rules.

    I am in a small alliance:
    - 24 more or less active players, with 16 who play AW (2 groups, not full).
    - The titles go from Cavaliers to Valiant.
    - Very few « really skilled » players (and I am not one of them).
    - Usually the alliance is ranked Gold 6, or 5 at best.

    Today the look at the map was a cold shower.
    2 attackers for opponents with more or less 5 millions of HP.
    The alliance won’t finish any map.
    Some of the players won’t beat any defender. Easy to put Enchantress, Serpent, Onslaught on the map, without taking care of the diversity.

    The players will be disgusted by the AW:
    - Too difficult
    - Defeat for every AW
    - No enjoyment (win a fight or finish a line)
    - And so waste of time (and battery of the device)

    As the leader, I let the choice by a vote. But I am pretty sure it will end with giving up the AW season.

    In my particular case of alliance, Kabam killed the AW activity with this experimentation (or review).
    That will be difficult to motivate players to go back to the AW. The rewards for Gold 5 or 6 were not that good (and for a Valiant or a Paragorn they are not).

    Wait till you see 10 million healthpool 7* rank 4 Serpent
  • smdam38smdam38 Member Posts: 2,034 ★★★★
    This new AW is pretty weird.
    Definitely threw me off.
  • Sunstar19Sunstar19 Member Posts: 322 ★★
    Used to be able to clear it myself by previewing fhe island bosses then bringing in those champs to counter. For this new AW, I forgot the new format and brought in random champs with class advantage but realized specific champs needed to take advantage of the node for attack bonuses. As a result, I spent a min to just chip 5% off health. Crazy and stuck at first fight
  • KillerMKillerM Member Posts: 112 ★★
    I prefer the old setup this war map has nothing to do with a team effort.. but its individual focused and that bothers me AQ and raids you also play as a team an so should be war
  • DrZolaDrZola Member Posts: 9,688 ★★★★★
    Some players will love the new format, but I am convinced overall AW participation will drop significantly.

    It’s possible once alliances figure out the sequence of champs and counters needed for some of the matchups that a shorter map will be more appealing, but I think that will take some time. Some matchups are poison and have few counters.

    There are plenty of alliances who enjoy playing easy AW for the small rewards at low-Gold and below rank levels. Anything that complicates AW is likely to reduce interest, especially since the modest amount of Radiance stops at Gold 6 and prizes below are about the same as previously.

    It feels like little has changed with the rewards structure of AW if you aren’t among the top allys.

    Dr. Zola
  • BeeweeBeewee Member Posts: 575 ★★★★
    “Does this work?”
    “Idk the node doesn't say anything that would suggest it doesn’t”
    Seems to be the overall message of new aw. Can this champ gain charges here? Idk it’s not clear. Nodes feel so restrictive and geared towards certain classes. Like the prowess and regen node. So what do allies do? They place the obvious champs that aren’t good for those techs. This makes the overall experience extremely counterproductive as you need that 1 exact counter to take the fight.
    It’s even worse when you realize you'll just see these exact placements 12/12 wars. Meaning you’ll torture that same player 12/12 wars with the one fight no one wants to do. Horrible design. Cant say no one was shocked though. Everyone in tier 1 saw this coming from a mile away.
  • ThreecrazyThreecrazy Member Posts: 23
    Sometimes I wonder if the Kaban team analyzes the scope of what they want to change certain events, carefully analyzing them to try to identify the unfavorable points of the game when it comes to alliances formed by multiple players. In the current format, alliance leaders are already thinking about having a single (good) player do the entire challenge to have a lower number of deaths. This is bad, since we are talking about alliances, all members of each group must fulfill their part. This model where the player can move along all the lines releases the responsibility of the other members, I understand that a player should only walk on his/her path. Remembering that there are prizes in the AW challenge that are solo and prizes for the entire alliance, allowing the event to have a single player doing all the paths ends up being unfair, or unnecessary for an event called alliance. The question remains: what is the point of the alliance if the challenge allows a single player to do all the paths?
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