New AW vs Old AW

The biggest problem with the new AW format is that the alliance need all 10 players to take 1 path each, all you need is 1 player refusing to play and the other 9 are screwed
In the old AW format, I can singlehandedly take down the boss and win AW even if other players refuse to play bcos taking down the boss awards more points, every player contribute 5 strong defenders so that helps too. Now I can only do 10% of AW.
Now some of you may say, just kick those who aren't playing, isn't that simple
Yes it is but the underlying problem isn't solved. These valiants in my alliance don't play AW bcos the rewards doesn't justify playing, I can't keep on kicking everyone out bcos they don't play AW, even the new members that are automatically assigned to my alliance are the same valiants that are kicked out by other alliances. These valiants just simply move from 1 alliance to another, they are casual players.
I'm a 7.5 million valiant alliance leader who has to babysit 29 other valiants who choose to play whenever they feel like playing
50% in a AW battlegroup refuse to play, I can't kick them out over AW, they still contribute to alliance battlegrounds events
There is AQ, AW, nightmare raids, alliance battlegrounds, it is inevitable that these valiant players pick and choose which mode to play, as the alliance leader I can't force 29 others to participate in every alliance activity
Many valiants choose to drop AQ and AW, some valiants find that nightmare raids is too difficult and refuse to play nightmare raids, what's left is alliance battlegrounds. I be thankful that together we have reached 9.4 million points in alliance battlegrounds event by now.
Even though I also don't care about AW results and rewards, I feel that the new format is more heavily focused on full team participation, every player can only contribute 10%. I used to singlehandedly win AW all by myself so now I can't do much except talk to the members and cut down the battlegroup and have those who do play AW to be in 1 battlegroup, the other 20 members just refuse to play AW
In the old AW format, I can singlehandedly take down the boss and win AW even if other players refuse to play bcos taking down the boss awards more points, every player contribute 5 strong defenders so that helps too. Now I can only do 10% of AW.
Now some of you may say, just kick those who aren't playing, isn't that simple
Yes it is but the underlying problem isn't solved. These valiants in my alliance don't play AW bcos the rewards doesn't justify playing, I can't keep on kicking everyone out bcos they don't play AW, even the new members that are automatically assigned to my alliance are the same valiants that are kicked out by other alliances. These valiants just simply move from 1 alliance to another, they are casual players.
I'm a 7.5 million valiant alliance leader who has to babysit 29 other valiants who choose to play whenever they feel like playing
50% in a AW battlegroup refuse to play, I can't kick them out over AW, they still contribute to alliance battlegrounds events
There is AQ, AW, nightmare raids, alliance battlegrounds, it is inevitable that these valiant players pick and choose which mode to play, as the alliance leader I can't force 29 others to participate in every alliance activity
Many valiants choose to drop AQ and AW, some valiants find that nightmare raids is too difficult and refuse to play nightmare raids, what's left is alliance battlegrounds. I be thankful that together we have reached 9.4 million points in alliance battlegrounds event by now.
Even though I also don't care about AW results and rewards, I feel that the new format is more heavily focused on full team participation, every player can only contribute 10%. I used to singlehandedly win AW all by myself so now I can't do much except talk to the members and cut down the battlegroup and have those who do play AW to be in 1 battlegroup, the other 20 members just refuse to play AW
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Comments
if war is lost on diversity that’s okay but due to unforeseen circumstances if a player isn’t able to join the attack then whole alliance gets screwed over that’s not ideal
If less people play this Alliance "banter" instead of regular Alliance "War" then surely we will get old AW back, surely.
Honestly, I was tried of the lack of participation in old AW, but I could at least do my fights without needing the help.. in a chill alliance, this new AW map looks shorter but it's not fun or challenging, its extremely frustrating and annoying.. having to wait for inactive players to join is impossible.. flat out I'm sitting out until this trial for new AW is over.. no reason to waste resources and get worse rewards from lower AW rating.
Yes, 10 paths means no more backup or missing person (whether doesn’t want to join attack, or during roster changeover).
But, yes you can still take down the “BOSS NODE” (as in final node, even though there is no defender there anymore in this new map). And it rewards 50,000 instead of just 20,000 like before. Even if you are the only person to join attack.
But that is another reason to adjust this.
Either back to 9 paths (3 islands of 3 defenders each), and 1 final BOSS at end.
That way at least it will guarantee they have to fight someone in order to get those 50,000.
(follow up thought.) -or- award only 5,000 but to each PERSON who actually steps onto that Final (not-a-boss) node. That way if there's an EMPTY node, only 1 person (or however many duplicate taking the empty node) would be getting 5,000 each for finishing the map. If only 3 people get their offensive kill or walk empty path == 15,000 (not 50,000)
Problem currently is if defense is 1 person short, then someone can just take EMPTY node path (get full Attack Bonus, as well as FREE 50,000 points for final node that really isn’t a boss node right now, without fighting).
For Challenger and up, those everything/everywhere portals go away, and can only go to final (non)Boss after finishing your fight.
I hope they do a survey before this season starts.
I find it B.S.
I get what they were trying to accomplish and it has potential BUT these defensive champs make it awful and then locking champs out that counter the champ you are fighting but not the node it’s on (or vice versa).
Plus, the attack rating was said to be lowered with the increase in health, but that’s a lie when they have gone UP from 15-17k to 19-20k in our tier.
Punish heavy is one of the requirements, well kinda hard to do that when you can’t survive block damage 🤣
It is a punishing system and I am OK missing it as overseas travel means more to me but it isn't well thought out. To build team unity.
Hit me up
I am in a small alliance:
- 24 more or less active players, with 16 who play AW (2 groups, not full).
- The titles go from Cavaliers to Valiant.
- Very few « really skilled » players (and I am not one of them).
- Usually the alliance is ranked Gold 6, or 5 at best.
Today the look at the map was a cold shower.
2 attackers for opponents with more or less 5 millions of HP.
The alliance won’t finish any map.
Some of the players won’t beat any defender. Easy to put Enchantress, Serpent, Onslaught on the map, without taking care of the diversity.
The players will be disgusted by the AW:
- Too difficult
- Defeat for every AW
- No enjoyment (win a fight or finish a line)
- And so waste of time (and battery of the device)
As the leader, I let the choice by a vote. But I am pretty sure it will end with giving up the AW season.
In my particular case of alliance, Kabam killed the AW activity with this experimentation (or review).
That will be difficult to motivate players to go back to the AW. The rewards for Gold 5 or 6 were not that good (and for a Valiant or a Paragorn they are not).
Definitely threw me off.
It’s possible once alliances figure out the sequence of champs and counters needed for some of the matchups that a shorter map will be more appealing, but I think that will take some time. Some matchups are poison and have few counters.
There are plenty of alliances who enjoy playing easy AW for the small rewards at low-Gold and below rank levels. Anything that complicates AW is likely to reduce interest, especially since the modest amount of Radiance stops at Gold 6 and prizes below are about the same as previously.
It feels like little has changed with the rewards structure of AW if you aren’t among the top allys.
Dr. Zola
“Idk the node doesn't say anything that would suggest it doesn’t”
Seems to be the overall message of new aw. Can this champ gain charges here? Idk it’s not clear. Nodes feel so restrictive and geared towards certain classes. Like the prowess and regen node. So what do allies do? They place the obvious champs that aren’t good for those techs. This makes the overall experience extremely counterproductive as you need that 1 exact counter to take the fight.
It’s even worse when you realize you'll just see these exact placements 12/12 wars. Meaning you’ll torture that same player 12/12 wars with the one fight no one wants to do. Horrible design. Cant say no one was shocked though. Everyone in tier 1 saw this coming from a mile away.