Imagine it... "Oh boy season started, I love BGs, its the best mode Kabam made in the game, I play BGs all the time. Yes!! First match. Ban ban ban, Ha he didn't ban my defender. I am going to place it on defense! Pew pew dex sp1 pew pew Oh noooo I pushed him to sp3 and died. But my defender should be good... Tic toc tic toc... You dirty abusive pauser!!! 😭😭😭"
That's a lot of manual review. Do you want to be paying thousands of dollars in man hours to individually inspect every single match that meets this criteria for something that kabam has said that they aren't even going to action on? I'd rather all that time and money be spent on stopping the modders who are actually cheating.
They can create an auto data inspect
Of course they may have real match time played. If match is less than 25 seconds really played (the remaining time nothing happened ...eg Hits, dex...) So... Its a pause abuse
If Kabam was willing to do that, there would be no need for the report button.
Oooops
If you can explain in a non-nonsensical way how what you posted has any relevance to what you're replying to, I'll stop posting about this subject.
But you can't, because you have this idea stuck in your head, so most of the discussion about it is also happening in your head. So you think there's a direct connection between me saying, in reply to your post saying Kabam could simply put in an automatic data collection mechanism to inform them of when a reported abuse was real using nothing but a time window, that if Kabam was willing to decide on a number and look for it, they wouldn't need players to actually report it, and I guess trying to gotcha me by pointing to messages saying Kabam considers excessive pausing to be unsportsmanlike but has no current solution for it.
Which is not paraphrasing what you're saying, it is actually paraphrasing what I was saying. If Kabam agreed with you and believed some simple quantitative threshold was sufficient to define abuse, they would have implemented it by now. Instead, they mention that the biggest problem with pausing as they see it is the game client doesn't run during pauses, which makes it complicated to poilce which is what I've been saying for years now.
I'm blaming you for this one also, Mr. Unnamed Battlegrounds Designer (you know who you are). Fair matches, and the pause button. All. Your. Fault.
You can also pause if you want to though? I don't get it. How does it grant someone an advantage if you can also do it.
I'd say it's a very fair strategy. Say you accidentally push them to 3 bars of power. Better to see if you'd win with what you've done rather than take the KO. Sometimes you'd win sometimes you wouldn't.
Now if the issue is losing to someone who pauses at the start of the fight, then perhaps you're fighting above your weight class?
I literally pushed the defender into an SP3 accidentally, paused and force quit the game, and then restarted with a clean slate and ended up with a 49k score. Come at me peixemacaco.
I literally pushed the defender into an SP3 accidentally, paused and force quit the game, and then restarted with a clean slate and ended up with a 49k score. Come at me peixemacaco.
That's a lot of manual review. Do you want to be paying thousands of dollars in man hours to individually inspect every single match that meets this criteria for something that kabam has said that they aren't even going to action on? I'd rather all that time and money be spent on stopping the modders who are actually cheating.
They can create an auto data inspect
Of course they may have real match time played. If match is less than 25 seconds really played (the remaining time nothing happened ...eg Hits, dex...) So... Its a pause abuse
If Kabam was willing to do that, there would be no need for the report button.
If you get wrecked almost immediately in a fight (shut up, it happens lol) and the opponent has more points than you could possibly get.
Do you really have to sadly sit there watching that countdown timer?
Or is there a way to just move it on to the next fight that you might have a chance in?
You can quit out but are costing your alliance points
I think smdam is probably asking for something similar, but different.
As in,, “I give up on this 1 of the 3 fights, no need for opponent to continue doing their own side of the fight. I’ll give you this one, now let's start picking for the next fight of the match, sooner rather than later”
Not a forfeit, per se. Although it could be used as a shortcut to doing “I quit fight” 3 times to still get points without technically forfeiting the whole match.
But I see their point in asking for something like that.
and yes, if I’m battling deep into the fight, down to maybe 20 seconds left in the fight. And defender happens to get to their SP3 point. Yes, I just might Pause the rest of the 20 seconds.
That is, when I actually care about the fights, and am not just spending mindless time, in which case I don’t care either way about it.
I literally pushed the defender into an SP3 accidentally, paused and force quit the game, and then restarted with a clean slate and ended up with a 49k score. Come at me peixemacaco.
If you get wrecked almost immediately in a fight (shut up, it happens lol) and the opponent has more points than you could possibly get.
Do you really have to sadly sit there watching that countdown timer?
Or is there a way to just move it on to the next fight that you might have a chance in?
Nope. And keep in mind there's no way for the game to know the fight is absolutely lost. You could have 12 points and the other guy could have zero. They could be fighting a Nick and then Nick does the Nick thing and upends the entire fight. The game isn't going to account for all the possibilities, so it is going to play out every fight.
I guess Kabam could implement a surrender button that causes you to lose no matter what, but my guess is the return on investment for this sort of thing might be too low compared to other things they want to do.
If you get wrecked almost immediately in a fight (shut up, it happens lol) and the opponent has more points than you could possibly get.
Do you really have to sadly sit there watching that countdown timer?
Or is there a way to just move it on to the next fight that you might have a chance in?
Nope. And keep in mind there's no way for the game to know the fight is absolutely lost. You could have 12 points and the other guy could have zero. They could be fighting a Nick and then Nick does the Nick thing and upends the entire fight. The game isn't going to account for all the possibilities, so it is going to play out every fight.
I guess Kabam could implement a surrender button that causes you to lose no matter what, but my guess is the return on investment for this sort of thing might be too low compared to other things they want to do.
Not really what I was saying.
@SummonerNR gets it, not sure why you don’t get it.
I go into fight one. I die almost immediately.
The other person has already surpassed the amount of points I could possibly get in any scenario you want to make up.
But I guess the other person may want to finish that fight for practice, so maybe not a good idea.
It’s just watching all those seconds ticking down when you know you lost and want to try the next round ASAP.
If you get wrecked almost immediately in a fight (shut up, it happens lol) and the opponent has more points than you could possibly get.
Do you really have to sadly sit there watching that countdown timer?
Or is there a way to just move it on to the next fight that you might have a chance in?
Nope. And keep in mind there's no way for the game to know the fight is absolutely lost. You could have 12 points and the other guy could have zero. They could be fighting a Nick and then Nick does the Nick thing and upends the entire fight. The game isn't going to account for all the possibilities, so it is going to play out every fight.
I guess Kabam could implement a surrender button that causes you to lose no matter what, but my guess is the return on investment for this sort of thing might be too low compared to other things they want to do.
Not really what I was saying.
@SummonerNR gets it, not sure why you don’t get it.
I go into fight one. I die almost immediately.
The other person has already surpassed the amount of points I could possibly get in any scenario you want to make up.
But I guess the other person may want to finish that fight for practice, so maybe not a good idea.
It’s just watching all those seconds ticking down when you know you lost and want to try the next round ASAP.
A thought and not a complaint.
DNA did get it. And that's what they said. Explained why that wouldn't be worth the effort to make.
If people stop replying and engaging with his posts then surely he will stop as well? Surely.
That is so not true, he will come up with a new weekly series of favorite color health potions or something. Someone needs to lock him in a retirement home with no wifi.
For what it’s worth peixe, you are correct that, in theory, pausing to win a match is a little scummy and you would, in theory, be right to feel cheated out of a round if you lost to that.
However, what I think you’re missing is that, in practice, pausing is an extremely inefficient strategy. It gives practically no points and it’s pretty hard to lose to someone who pauses unless you get killed very early, and if you were to be killed that early you probably don’t deserve to win that round anyways. As scummy as the pause strategy can be, it’s so ridiculously easy to beat that it’s not an issue worth looking into or obsessing over. You’re right in terms of principles, but the fact of the matter is that the only time a pausing player will ever win is if their opponent is very bad at the game, which means it’s never going to be something that the majority of us will ever see or care about.
When you have zero experience on a matte rmaybe you should shut up. Have you ever coded anything? You know it's tough to monitor every bg match using a automatic system, You know how much resources it will cost? Like DNA said, if every bg match can be automatically monitored or atleast flagged for pause, then there would be no need for report button.
They already have necessary flags. Kabam and players, both don't consider pausing cheating, just an annoying strategy. If you can't get more than 15k points you shouldn't be playing bgs. That's why you have to get valiant first. Your roster and skill levels are likely not enough for battlegrounds.
As one single person, you're isingle handedly ncreasing the forums server cost by posting a. Gazillion shitposts, along with low quality Ai slop gifs that take lot of space. Kabam should take action first on that.
Didn’t think of the possible AUTOMATIC aspect to this. That's what DNA probably saying that the servers themselves don’t know the current point status of fights happening on each of your devices, so agree, couldn’t do automatically.
And even the “pseudo-forfeit” of just the current fight, guess that wouldn’t really work either (RE: opponent still playing out their fight). Doesn’t regular forfeit still have the opponent play out their fight ? They don't see the match had been forfeited until they come out of their fight.
So trying to end the fight early to get to next fight in the match quicker wouldn’t actually work, because even existing method does not stop the opponent's fight.
Comments
"Oh boy season started, I love BGs, its the best mode Kabam made in the game, I play BGs all the time. Yes!! First match. Ban ban ban, Ha he didn't ban my defender. I am going to place it on defense! Pew pew dex sp1 pew pew Oh noooo I pushed him to sp3 and died. But my defender should be good... Tic toc tic toc... You dirty abusive pauser!!! 😭😭😭"
🤣🤣
But you can't, because you have this idea stuck in your head, so most of the discussion about it is also happening in your head. So you think there's a direct connection between me saying, in reply to your post saying Kabam could simply put in an automatic data collection mechanism to inform them of when a reported abuse was real using nothing but a time window, that if Kabam was willing to decide on a number and look for it, they wouldn't need players to actually report it, and I guess trying to gotcha me by pointing to messages saying Kabam considers excessive pausing to be unsportsmanlike but has no current solution for it.
Which is not paraphrasing what you're saying, it is actually paraphrasing what I was saying. If Kabam agreed with you and believed some simple quantitative threshold was sufficient to define abuse, they would have implemented it by now. Instead, they mention that the biggest problem with pausing as they see it is the game client doesn't run during pauses, which makes it complicated to poilce which is what I've been saying for years now.
I'm blaming you for this one also, Mr. Unnamed Battlegrounds Designer (you know who you are). Fair matches, and the pause button. All. Your. Fault.
I'd say it's a very fair strategy. Say you accidentally push them to 3 bars of power. Better to see if you'd win with what you've done rather than take the KO. Sometimes you'd win sometimes you wouldn't.
Now if the issue is losing to someone who pauses at the start of the fight, then perhaps you're fighting above your weight class?
Come at me peixemacaco.
If you get wrecked almost immediately in a fight (shut up, it happens lol) and the opponent has more points than you could possibly get.
Do you really have to sadly sit there watching that countdown timer?
Or is there a way to just move it on to the next fight that you might have a chance in?
As in,,
“I give up on this 1 of the 3 fights, no need for opponent to continue doing their own side of the fight. I’ll give you this one, now let's start picking for the next fight of the match, sooner rather than later”
Not a forfeit, per se. Although it could be used as a shortcut to doing “I quit fight” 3 times to still get points without technically forfeiting the whole match.
But I see their point in asking for something like that.
That is, when I actually care about the fights, and am not just spending mindless time, in which case I don’t care either way about it.
Guess that makes me a “newbie” (?)
I guess Kabam could implement a surrender button that causes you to lose no matter what, but my guess is the return on investment for this sort of thing might be too low compared to other things they want to do.
@SummonerNR gets it, not sure why you don’t get it.
I go into fight one.
I die almost immediately.
The other person has already surpassed the amount of points I could possibly get in any scenario you want to make up.
But I guess the other person may want to finish that fight for practice, so maybe not a good idea.
It’s just watching all those seconds ticking down when you know you lost and want to try the next round ASAP.
A thought and not a complaint.
Is that correct?
However, what I think you’re missing is that, in practice, pausing is an extremely inefficient strategy. It gives practically no points and it’s pretty hard to lose to someone who pauses unless you get killed very early, and if you were to be killed that early you probably don’t deserve to win that round anyways. As scummy as the pause strategy can be, it’s so ridiculously easy to beat that it’s not an issue worth looking into or obsessing over. You’re right in terms of principles, but the fact of the matter is that the only time a pausing player will ever win is if their opponent is very bad at the game, which means it’s never going to be something that the majority of us will ever see or care about.
They already have necessary flags. Kabam and players, both don't consider pausing cheating, just an annoying strategy. If you can't get more than 15k points you shouldn't be playing bgs. That's why you have to get valiant first. Your roster and skill levels are likely not enough for battlegrounds.
As one single person, you're isingle handedly ncreasing the forums server cost by posting a. Gazillion shitposts, along with low quality Ai slop gifs that take lot of space. Kabam should take action first on that.
Didn’t think of the possible AUTOMATIC aspect to this. That's what DNA probably saying that the servers themselves don’t know the current point status of fights happening on each of your devices, so agree, couldn’t do automatically.
And even the “pseudo-forfeit” of just the current fight, guess that wouldn’t really work either (RE: opponent still playing out their fight).
Doesn’t regular forfeit still have the opponent play out their fight ? They don't see the match had been forfeited until they come out of their fight.
So trying to end the fight early to get to next fight in the match quicker wouldn’t actually work, because even existing method does not stop the opponent's fight.
(despite it being a good suggestion).