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Human Torch Raids boss needs incinerate immune attackers - Updated Raids attacker pool listed

Our alliance has just reached Human Torch in normal raids.
Any non-incinerate immune attacker dies in under 60 seconds, which makes it difficult to build charges.
It also means that the pool of viable attackers that you can bring has been reduced dramatically. We made the mistake of only having a few people with incinerate immune attackers, more by luck than good planning, which will make it tough for them as they are the only ones that are going to be able too survive long enough to start doing any damage.
So the updated attacker pool for normal raids is now (not tested) -
Assault - Dust, Ironheart, Jack O'Lanturn, Kitty, Purgatory, Human Torch, Onslaught, Phoenix
Vanguard - Colossus, Ironman, Silver surfer, Count Nefaria, Red Hulk
Tactician - Adam Warlock (stasis pod), Kushala, Sersi, CGR, Dark Phoenix.
All the others are completely useless against HT, so there is no point bringing them, even if they are great for the other pathway fights. You will end up being road blocked by HT.
Any non-incinerate immune attacker dies in under 60 seconds, which makes it difficult to build charges.
It also means that the pool of viable attackers that you can bring has been reduced dramatically. We made the mistake of only having a few people with incinerate immune attackers, more by luck than good planning, which will make it tough for them as they are the only ones that are going to be able too survive long enough to start doing any damage.
So the updated attacker pool for normal raids is now (not tested) -
Assault - Dust, Ironheart, Jack O'Lanturn, Kitty, Purgatory, Human Torch, Onslaught, Phoenix
Vanguard - Colossus, Ironman, Silver surfer, Count Nefaria, Red Hulk
Tactician - Adam Warlock (stasis pod), Kushala, Sersi, CGR, Dark Phoenix.
All the others are completely useless against HT, so there is no point bringing them, even if they are great for the other pathway fights. You will end up being road blocked by HT.
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Comments
I used Titania with weak spot role boost. She was great for the path fights.
When I fight HT it all goes well for the first 30-40 seconds, then I start to get incinerate debuffs on me which quickly drain my health to zero. I’m just fighting normally, following the prompts, blocking/dexing HT’s specials and using my special 1/2.
Maybe it’s Titania, and I need to bring someone else next time, or just not bother and go back to Map 6.