Wheel of Fate is definitely challenging end-game content. I know many players feel that the difficulty outweighs the rewards and have been calling it garbage, but for me, it's a different story.
I might be in the minority here, but I actually enjoy content like this. It provides a clear goal and a sense of purpose, giving us something to strive for beyond the usual arena grinding or questing. In a way, it adds a layer of excitement and strategic depth—pushing us to optimize our team composition, mastery setups, and skill usage.
Much like the earlier variants and pre-nerf Act 6, this kind of content reminds me of the good old days, where the challenge was tough but rewarding if you could conquer it. It’s a taste of true end-game difficulty that keeps the game fresh and engaging, preventing it from feeling too easy or repetitive.
Of course, rewards need to be balanced to justify the effort, and I agree that some improvements could be made. But I appreciate that Kabam is experimenting with more demanding content, as it encourages growth and not always relying on the same old champions