WOF shows how MCOC is losing the Core Aspects of Video Games
If I had to consolidate all of the criticisms of WOF, and more generally, the evolution of MCOC to this point, I think it all falls under a feeling that MCOC is slowly losing all of the aspects that provide an enjoyable gaming experience.
Specifically, I would identify the core aspects that make a game good as creativity and the freedom to play in your own unique way. Obviously, these things have been very stripped from MCOC recently. WOF is the best example of this, as the counters needed are so specific that it completely diminishes the players ability to be creative and have fun discovering new ways of doing content.
I think it all kind of originated with Battlegrounds (which I do believe has done some good things for the game), when they started creating defenders that only had a few counters. To have a good battlegrounds deck, you can't really just rank champs you like, you have to focus on very specific counters and defenders. The idea is the same with WOF, where the specificity is just so intense. Unless you want to remain a mid-game player forever, you have to mostly stop playing the game the way you want to, which is literally the biggest way that games die.
I just hate, and I think most of you can agree with me, that we have been forced to play this game exactly how Kabam wants us to, and not how we--the players--want to. This problem is not new, but WOF has clearly pushed it to a point that literally everyone can see it, and nobody likes it. Just let me rank the champs I want and make content where no matter how you play the game, you can enjoy it--WOF is not that at all.
I love this game, please stop killing it Kabam, just let us be innovative again!