Kabam deleted my post on input and AI issues. I think.

Kabam seems to have deleted my post on this issue.
Lately not only r the input issue and AI response time issue bugs been more and more frequent, it seems Kabam rather than resolving those is actually exploiting them to create nodes where u have to keep doing the problematic action.
Seen a whole lot of intercept nodes when everyone knows intercept is broken.
AI is actually able to block the stringed relic hits quite consistently now.
N a few days back my Chavez got blocked when I was trying to string the sp1 on her heavy’s second hit. Not once but multiple times across content.
Not sure what Kabam is trying to do.
Lately not only r the input issue and AI response time issue bugs been more and more frequent, it seems Kabam rather than resolving those is actually exploiting them to create nodes where u have to keep doing the problematic action.
Seen a whole lot of intercept nodes when everyone knows intercept is broken.
AI is actually able to block the stringed relic hits quite consistently now.
N a few days back my Chavez got blocked when I was trying to string the sp1 on her heavy’s second hit. Not once but multiple times across content.
Not sure what Kabam is trying to do.
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Comments
Kabam created the nodes to make players reproduce the actions causing issues so they can gather data to fix the issues. SQUEAK goes the guinea pig.
Or kabam thought they fixed the issues and wanted to show off how well they got the game to work. Hmmmm.... not fixed yet. No victory lap.
Or working at intended.
IMHO if Kabam were fair they would have steered clear of buggy mechanics while designing a node. Instead they r doubling down on it.
Also there is literally no update for mths now on any of the above issues. I think it would make sense to let the community know periodically that something is being about the big pain points.
However, objectively speaking most of these things aren't bugged. The AI is not bugged for the most part, it is random and prone to settle into odd dynamic attractors that can't be directly controlled. In other words, the AI does things that are the result of a bunch of complex dynamic factors, not because it is directly told to do anything in particular. That's not desirable, but it isn't a bug. When the AI holds specials, that's not a bug. It is doing that because in the specific situation it is in, given everything the player has done up to that point, and what the player is doing now, and precisely where they are standing, the highest weighted random actions do not include throwing a special attack.
If Kabam only produced content that would always work precisely the way it was explicitly intended, the defenders would just stand around doing nothing. The system currently does not allow them to make *any* content that requires the players to take specific actions to counter specific actions that will always work for all players under all circumstances without simplifying things to the point of being trivial. But if they did that, the game would become too trivial to play.
A part of me understands where you're coming from, I do get it. I'm someone that comes from an engineering background. I believe fundamentally that designers are ultimately responsible for their designs. But the people designing content today inherited most of this situation, and they have to make challenging content or the game will become boring and die, and that challenging content is guaranteed to run into problems for someone somewhere due to the way the AI works and the way the dynamics of combat work. The choice is bad game for some people some of the time, or no game for anyone ever.
I still get just as frustrated as anyone else when things go sideways due to what I am pretty sure are unintended dynamics. But while it is easy to say things like "if Kabam was fair, if they cared about the players, they'd just steer clear of all of these problems" in practical terms that's simply impossible. I'm sure people will disagree, and man, do I wish at least one of them would get off the couch and make video games I could play. So many millions of brilliant game players who know everything, and not one of them ever ends up actually using any of that genius in an actual playable product.