Unless they revise their monetization strategy it will continue
The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜. Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile.
The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜. Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile. No. Rivals is popular because its a MOBA. MOBAS are highly popular thanks to league of legends.
The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜. Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile. No. Rivals is popular because its a MOBA. MOBAS are highly popular thanks to league of legends. Rivals is a hero shooter. Hero shooters were popularized by Overwatch which won Game of the Year.
I'm riding this till the wheels fall off... Someone is loosening up the lug nuts though...
The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜. Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile. Those are two completely different games with completely different budgets, ages, and demographics, and are not at all comparable.