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Fun Rework idea (Fan made) Daredevil classic

Greed_ExodusGreed_Exodus Member Posts: 483 ★★★
edited July 21 in General Discussion
Signature Ability: Radar Sense LEVEL 200
With acute sensory perception more attuned than even Spider-Man, Daredevil has a 25-100%(sig 1-200)chance to evade projectiles.
Whenever Daredevil prevents a miss or evade, gain a cleanse passive.

ABILITIES .
Always Active
An enhanced sensory system grants Daredevil immunity to ability accuracy reduction against science and allows him to bypass Miss, and Auto-Block. All attacks are guaranteed critical hits. Critical hits and personal effects can be inflicted through blocks which are not well-timed.

Heavy Attacks
Devastating blows from Daredevils grapple baton inflicts a slow passive preventing evade and unstoppable effects for 15 seconds, increased to 20 seconds against science opponents.

Special Attacks
If activated during ‘Righteous Justice’ - 100% Chance to activate a passive infuriate debuff for 15 seconds. As well, Intercepting the opponents dash with a Special 1 or 2 inflicts a stun debuff for 1.5 seconds.

Special Attack 1
Critical hits have a 100% chance to inflict a fragility debuff, increasing critical damage rating by 1125 for 15 seconds, if this attack intercepts the opponent, refresh all fragility and armor break debuffs on the opponent.

Special Attack 2
Critical hits have a 100% chance to inflict an armor break debuff, reducing armor rating by 1460 for 15 seconds, if this attack intercepts the opponent, refresh all fragility and armor break debuffs on the opponent.

Special Attack 3
100% Chance to gain a 'Righteous Justice' passive for 80 seconds, While active, Daredevil dishes out justice, against #Villain and #Mercenary champions gain a 100% chance for Daredevil to inflict himself with a rage debuff for each armor break or fragility on the opponent max stacks 10.
Synergy Bonuses

“Prevailing Justice”

Punisher - The more damage Frank Castle sustains only motivates him further to punish #Villains allowing the passive flak jacket a 80% chance to purify debuffs, up to 100% chance if below 30% health.

“Shining Defenders”

#Defender team members heavy attacks inflict the opponent with a slow debuff preventing evade and unstoppable effects for 10 seconds.

“Friendly Neighborhood”

Spider-Man (Classic) - Triggering an evade against #Sinister six opponents activates a counter attack webbing the villains to the ground with a Root effect for 2.5 seconds.

“Blind bandits”

Mole Man, Daredevil (Classic), and Daredevil (H.K) - Synergy members: When bypassing a miss or evade effect gain 1% of a bar of power.

“Complicated relationship”

Elektra - Heavy attacks: 100% chance to inflict a disorient debuff on the opponent reducing defensive ability accuracy and block proficiency by 25% for 12 seconds.

“Attorneys at law”

Daredevil (Both), and She-Hulk - Knocking down a #villain opponent pauses all Passive buffs, and active debuffs for (4) Seconds.

Comments

  • EdisonLawEdisonLaw Member Posts: 11,196 ★★★★★
    So basically an Attacker version of Bullseye?
  • Greed_ExodusGreed_Exodus Member Posts: 483 ★★★
    Yep
    EdisonLaw said:

    So basically an Attacker version of Bullseye?

    How Daredevil should be 🙂
  • EdisonLawEdisonLaw Member Posts: 11,196 ★★★★★
    edited July 21

    Yep

    EdisonLaw said:

    So basically an Attacker version of Bullseye?

    How Daredevil should be 🙂
    I think he should have some sort of True Accuracy buff/passive instead of bypassing Autoblock passively, because as of right now, no champ can bypass autoblock without a specific ability (True effects or AAR)
  • Greed_ExodusGreed_Exodus Member Posts: 483 ★★★
    I love putting thought and creativity into something just to get disliked ☠️
  • EdisonLawEdisonLaw Member Posts: 11,196 ★★★★★

    I love putting thought and creativity into something just to get disliked ☠️

    It happens to me too lol
  • WednesdayLengthWednesdayLength Member Posts: 3,290 ★★★★★
    It's solid but some of it feels a little over tuned but also not having access to a whole lot of utility? He just kind of feels like a slightly different version of karnak .

    Also worth noting that slow doesn't prevent evade, it reduces ability accuracy. I'm also struggling to see what the point of the stun on special intercept is, unless it activates at the end of his special or his special attacks last less than 1.5 seconds it feels pretty pointless so might be worth reworking that
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