Like seriously every game mode lately is just a rehash of another game that is sloppily/poorly done.
Like seriously every game mode lately is just a rehash of another game that is sloppily/poorly done. That's nearly how 80% of all video game companies work. Both mobile and console/pc.....If it works and is successful, it get used by others but with small changes.
Like seriously every game mode lately is just a rehash of another game that is sloppily/poorly done. That's nearly how 80% of all video game companies work. Both mobile and console/pc.....If it works and is successful, it get used by others but with small changes. Thats why they all end up flopping, like ubisoft, EA, the audience wants unique and passionate projects like expedition 33 (even though I havent played it)
I don’t get the hypercritical judgment lately. They're testing new ways to mix things up. This is a mobile game, one that's lasted longer than many others. There will always be limitations on a game with basic touch mechanics. However, trying new ways to add layers to it isn't a bad thing. It's a good thing. Would people prefer things stay the same and grow stale?
I don’t get the hypercritical judgment lately. They're testing new ways to mix things up. This is a mobile game, one that's lasted longer than many others. There will always be limitations on a game with basic touch mechanics. However, trying new ways to add layers to it isn't a bad thing. It's a good thing. Would people prefer things stay the same and grow stale? As always, it’s just a matter of degree. How different can they make new modes from the core game and still keep or grow engagement — that seems to be the boundary that Kabam wants to explore. For me, the autobattler stuff is too much of a stretch and a move away from the reasons I like MCOC and have played it for a decade. It’s like if you built a community around a game with the depth and complexity of chess, then you introduce something that is akin to candyland. And then the justification is “don’t you get it? This new mode is inspired by candyland.” (Or whatever the turn based games that I don’t play are called.)
It’s pretty bleak when the language you choose is that of appeasement. What if they came up with a really awesome new game mode? Something with the impact of BGs? That’s the level of expectation we should have for Kabam. Not, “well, this new mini game is a complete embarrassment but hey, can’t please everyone.”Rewards aside, this seems to have delighted almost no one.
It’s pretty bleak when the language you choose is that of appeasement. What if they came up with a really awesome new game mode? Something with the impact of BGs? That’s the level of expectation we should have for Kabam. Not, “well, this new mini game is a complete embarrassment but hey, can’t please everyone.”Rewards aside, this seems to have delighted almost no one. So you think all ideas should be BG-level? Isn't that expectation a little unreasonable when all they're doing is testing ideas?
It’s pretty bleak when the language you choose is that of appeasement. What if they came up with a really awesome new game mode? Something with the impact of BGs? That’s the level of expectation we should have for Kabam. Not, “well, this new mini game is a complete embarrassment but hey, can’t please everyone.”Rewards aside, this seems to have delighted almost no one. So you think all ideas should be BG-level? Isn't that expectation a little unreasonable when all they're doing is testing ideas? I think we should have high expectations, yes. It’s a bunch of talented people running a successful game built upon some of the strongest IP in the world. Gimme something better than recycled quests and cheap experiments. How long has BGs been around anyway? 2 years? 2.5 years? They’re due for another good idea that will energize the game in a meaningful way.