Stick (Skill Class)
"Victory lies not in strength... but in focus."
🧬 Class: Skill
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📜 Character Bio
A blind martial arts master and mentor to heroes like Daredevil and Elektra, Stick is the unshakable leader of the ancient Chaste order. Tempered by decades of war with The Hand, he has honed his body and mind to perfection, using echolocation, chi control, and ruthless discipline to destroy evil at its root. Though old in age, his skill in battle surpasses all but the most elite warriors of the Contest. To face Stick is to face every mistake you’ve ever made—and be punished for it.
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🧩 Mechanics and Playstyle
Focus: All about parry mastery and disrupting momentum.
Discipline Charges build over time with well-timed actions, like parries and dodges.
Chi Manipulation allows Stick to shut down opponent buffs, power gain, and regen.
High-risk, high-reward playstyle that shines in long or tough encounters.
Defensive utility comes from miss, perfect block, and purify.
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🌀 Signature Ability – Ancient Precision
Max Sig Effect (200):
Stick gains a Passive Sense effect for the entire fight.
While Sense is active:
He cannot be missed or evaded.
Stuns and Disorients last 40% longer.
Perfect blocks grant +20% chance to Purify one debuff.
Parrying projectiles becomes a Guaranteed Perfect Block (0 damage).
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🧧 Abilities
🪷 Passive: Blind Monk’s Focus
Immune to Miss, and Fatigue effects.
Stick fights using his heightened senses—he does not rely on vision.
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🥋 Discipline Charges (Max 10)
Gain 1 every time Stick:
Lands a successful Parry or Dexterity
Uses a Heavy Attack on a debuffed opponent
Lands a Special 2 while the opponent has 3+ buffs
At 5+ Charges: Gain +1% Attack and +2% Ability Accuracy per Charge.
At 10 Charges: Activate Chi Mastery Mode for 20s (cooldown 10s)
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🌪️ Chi Mastery Mode (Active for 20s)
All Special Attacks become Unblockable.
Opponent buffs expire 30% faster.
Debuffs applied by Stick gain +40% duration.
Stick gains a 10% chance to Auto-Parry non-contact hits.
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🗡️ Basic Attacks
Light Ending: 20% chance to inflict Bleed (3s, 300 damage).
Medium Ending: 100% chance to inflict Disorient (5s, –40% Defensive Ability Accuracy).
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🌀 Heavy Attack
On hit: Refresh all Bleeds and Disorients.
If in Chi Mastery: Gains True Strike for 8s.
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💥 Special Attacks
SP1 – Echolocation Barrage
A flurry of stick strikes guided by sound.
100% chance to inflict Slow (12s).
If opponent has an Active Buff: Nullify one and gain +2 Discipline Charges.
If in Chi Mastery: This attack is a guaranteed Critical Hit.
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SP2 – Piercing the Heart
A focused double-strike aimed at energy flow.
Each hit deals bonus Chi Damage scaling with missing HP.
100% chance to inflict Bleed (3s, 2,000 damage).
If opponent has 3+ buffs: Stuns them for 3s (unblockable if in Chi Mastery).
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SP3 – The Lesson
Stick punishes his opponent with a brutal takedown and lecture.
Consumes all Discipline Charges.
For each charge consumed:
+5% Attack Rating
Refreshes all active debuffs
Applies 1 additional Trauma (10s, increases Heavy damage by 50%)
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🔗 Synergies
👁️ “Apprentice of War” – with Daredevil (Classic), Daredevil (HK), Elektra
Stick: +50% Bleed duration
Allies: 10% chance to Evade basic attacks while Bleeding
🌀 “Warrior Monk” – with Iron Fist, Shang-Chi, Black Panther
Stick: Starts with 3 Discipline Charges
Allies: Gain +5% Critical Damage per unique Debuff on the opponent
🎭 “Versus the Hand” – with Ronin, Night Thrasher, Moon Knight
Stick: Debuff Duration +15%
Allies: +30% Attack against Mystic Champions
🧬 “Hard Knocks” – with Punisher, Kingpin
Stick: 25% chance to Auto-Parry projectile Specials
Allies: +10% chance to Stun on Criticals
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🏷️ Tags
#Offensive: Utility
#Control: Counter
#Skill
#Defensive: Niche
#AvengersAffiliated
#Chaste
#Human
#Hero
#No-Buffs
#Bleed
#Counter-Evade
#Disorient
#Chi