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Champion design-Episode 4 STICK

Stick (Skill Class)
"Victory lies not in strength... but in focus."
𧬠Class: Skill
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π Character Bio
A blind martial arts master and mentor to heroes like Daredevil and Elektra, Stick is the unshakable leader of the ancient Chaste order. Tempered by decades of war with The Hand, he has honed his body and mind to perfection, using echolocation, chi control, and ruthless discipline to destroy evil at its root. Though old in age, his skill in battle surpasses all but the most elite warriors of the Contest. To face Stick is to face every mistake youβve ever madeβand be punished for it.
---
π§© Mechanics and Playstyle
Focus: All about parry mastery and disrupting momentum.
Discipline Charges build over time with well-timed actions, like parries and dodges.
Chi Manipulation allows Stick to shut down opponent buffs, power gain, and regen.
High-risk, high-reward playstyle that shines in long or tough encounters.
Defensive utility comes from miss, perfect block, and purify.
---
π Signature Ability β Ancient Precision
Max Sig Effect (200):
Stick gains a Passive Sense effect for the entire fight.
While Sense is active:
He cannot be missed or evaded.
Stuns and Disorients last 40% longer.
Perfect blocks grant +20% chance to Purify one debuff.
Parrying projectiles becomes a Guaranteed Perfect Block (0 damage).
---
π§§ Abilities
πͺ· Passive: Blind Monkβs Focus
Immune to Miss, and Fatigue effects.
Stick fights using his heightened sensesβhe does not rely on vision.
---
π₯ Discipline Charges (Max 10)
Gain 1 every time Stick:
Lands a successful Parry or Dexterity
Uses a Heavy Attack on a debuffed opponent
Lands a Special 2 while the opponent has 3+ buffs
At 5+ Charges: Gain +1% Attack and +2% Ability Accuracy per Charge.
At 10 Charges: Activate Chi Mastery Mode for 20s (cooldown 10s)
---
πͺοΈ Chi Mastery Mode (Active for 20s)
All Special Attacks become Unblockable.
Opponent buffs expire 30% faster.
Debuffs applied by Stick gain +40% duration.
Stick gains a 10% chance to Auto-Parry non-contact hits.
---
π‘οΈ Basic Attacks
Light Ending: 20% chance to inflict Bleed (3s, 300 damage).
Medium Ending: 100% chance to inflict Disorient (5s, β40% Defensive Ability Accuracy).
---
π Heavy Attack
On hit: Refresh all Bleeds and Disorients.
If in Chi Mastery: Gains True Strike for 8s.
---
π₯ Special Attacks
SP1 β Echolocation Barrage
A flurry of stick strikes guided by sound.
100% chance to inflict Slow (12s).
If opponent has an Active Buff: Nullify one and gain +2 Discipline Charges.
If in Chi Mastery: This attack is a guaranteed Critical Hit.
---
SP2 β Piercing the Heart
A focused double-strike aimed at energy flow.
Each hit deals bonus Chi Damage scaling with missing HP.
100% chance to inflict Bleed (3s, 2,000 damage).
If opponent has 3+ buffs: Stuns them for 3s (unblockable if in Chi Mastery).
---
SP3 β The Lesson
Stick punishes his opponent with a brutal takedown and lecture.
Consumes all Discipline Charges.
For each charge consumed:
+5% Attack Rating
Refreshes all active debuffs
Applies 1 additional Trauma (10s, increases Heavy damage by 50%)
---
π Synergies
ποΈ βApprentice of Warβ β with Daredevil (Classic), Daredevil (HK), Elektra
Stick: +50% Bleed duration
Allies: 10% chance to Evade basic attacks while Bleeding
π βWarrior Monkβ β with Iron Fist, Shang-Chi, Black Panther
Stick: Starts with 3 Discipline Charges
Allies: Gain +5% Critical Damage per unique Debuff on the opponent
π βVersus the Handβ β with Ronin, Night Thrasher, Moon Knight
Stick: Debuff Duration +15%
Allies: +30% Attack against Mystic Champions
𧬠βHard Knocksβ β with Punisher, Kingpin
Stick: 25% chance to Auto-Parry projectile Specials
Allies: +10% chance to Stun on Criticals
---
π·οΈ Tags
#Offensive: Utility
#Control: Counter
#Skill
#Defensive: Niche
#AvengersAffiliated
#Chaste
#Human
#Hero
#No-Buffs
#Bleed
#Counter-Evade
#Disorient
#Chi

"Victory lies not in strength... but in focus."
𧬠Class: Skill
---
π Character Bio
A blind martial arts master and mentor to heroes like Daredevil and Elektra, Stick is the unshakable leader of the ancient Chaste order. Tempered by decades of war with The Hand, he has honed his body and mind to perfection, using echolocation, chi control, and ruthless discipline to destroy evil at its root. Though old in age, his skill in battle surpasses all but the most elite warriors of the Contest. To face Stick is to face every mistake youβve ever madeβand be punished for it.
---
π§© Mechanics and Playstyle
Focus: All about parry mastery and disrupting momentum.
Discipline Charges build over time with well-timed actions, like parries and dodges.
Chi Manipulation allows Stick to shut down opponent buffs, power gain, and regen.
High-risk, high-reward playstyle that shines in long or tough encounters.
Defensive utility comes from miss, perfect block, and purify.
---
π Signature Ability β Ancient Precision
Max Sig Effect (200):
Stick gains a Passive Sense effect for the entire fight.
While Sense is active:
He cannot be missed or evaded.
Stuns and Disorients last 40% longer.
Perfect blocks grant +20% chance to Purify one debuff.
Parrying projectiles becomes a Guaranteed Perfect Block (0 damage).
---
π§§ Abilities
πͺ· Passive: Blind Monkβs Focus
Immune to Miss, and Fatigue effects.
Stick fights using his heightened sensesβhe does not rely on vision.
---
π₯ Discipline Charges (Max 10)
Gain 1 every time Stick:
Lands a successful Parry or Dexterity
Uses a Heavy Attack on a debuffed opponent
Lands a Special 2 while the opponent has 3+ buffs
At 5+ Charges: Gain +1% Attack and +2% Ability Accuracy per Charge.
At 10 Charges: Activate Chi Mastery Mode for 20s (cooldown 10s)
---
πͺοΈ Chi Mastery Mode (Active for 20s)
All Special Attacks become Unblockable.
Opponent buffs expire 30% faster.
Debuffs applied by Stick gain +40% duration.
Stick gains a 10% chance to Auto-Parry non-contact hits.
---
π‘οΈ Basic Attacks
Light Ending: 20% chance to inflict Bleed (3s, 300 damage).
Medium Ending: 100% chance to inflict Disorient (5s, β40% Defensive Ability Accuracy).
---
π Heavy Attack
On hit: Refresh all Bleeds and Disorients.
If in Chi Mastery: Gains True Strike for 8s.
---
π₯ Special Attacks
SP1 β Echolocation Barrage
A flurry of stick strikes guided by sound.
100% chance to inflict Slow (12s).
If opponent has an Active Buff: Nullify one and gain +2 Discipline Charges.
If in Chi Mastery: This attack is a guaranteed Critical Hit.
---
SP2 β Piercing the Heart
A focused double-strike aimed at energy flow.
Each hit deals bonus Chi Damage scaling with missing HP.
100% chance to inflict Bleed (3s, 2,000 damage).
If opponent has 3+ buffs: Stuns them for 3s (unblockable if in Chi Mastery).
---
SP3 β The Lesson
Stick punishes his opponent with a brutal takedown and lecture.
Consumes all Discipline Charges.
For each charge consumed:
+5% Attack Rating
Refreshes all active debuffs
Applies 1 additional Trauma (10s, increases Heavy damage by 50%)
---
π Synergies
ποΈ βApprentice of Warβ β with Daredevil (Classic), Daredevil (HK), Elektra
Stick: +50% Bleed duration
Allies: 10% chance to Evade basic attacks while Bleeding
π βWarrior Monkβ β with Iron Fist, Shang-Chi, Black Panther
Stick: Starts with 3 Discipline Charges
Allies: Gain +5% Critical Damage per unique Debuff on the opponent
π βVersus the Handβ β with Ronin, Night Thrasher, Moon Knight
Stick: Debuff Duration +15%
Allies: +30% Attack against Mystic Champions
𧬠βHard Knocksβ β with Punisher, Kingpin
Stick: 25% chance to Auto-Parry projectile Specials
Allies: +10% chance to Stun on Criticals
---
π·οΈ Tags
#Offensive: Utility
#Control: Counter
#Skill
#Defensive: Niche
#AvengersAffiliated
#Chaste
#Human
#Hero
#No-Buffs
#Bleed
#Counter-Evade
#Disorient
#Chi

1
Comments
He also gains miss immunity on sig despite already having miss immunity?
And on a personal note, you can just post images from the comics or the shows, you don't need to use ai slop
If 90% of the post is AI and you don't see an issue with that, you can definitely see past the ai art.
It's fine if you rely on ai for stock images and grammar stuffs, not fine if you generate everything from there and copypaste. Here.
I see him as having relatively low health when compared to most champions but due his marital arts mastery would have easy access to Glance. He wouldn't be a great defender apart from Glancing but would be a good attacker if played well.
Having spent untold years training, Stick could have a powerful Pre-Fight ability that allows him to select the approach he will use to defeat his opponent. Armour Breaks, Disorients, Concussions, all are possible tools he could employ. Knowing the opponent, and picking the most suitable approach for their demise, is essential to playing Stick.
These debuffs on the opponent would increase his damage output similar to Prowess buffs on Mutant champs. His Sig ability would turn these Debuffs into Passives, denying opponents the ability to Purify them as easily.
He wouldn't have many synergies. Elektra and Psylocke are good candidates. He's got to have a powerful synergy with Daredevil (Classic) and DDHK, maybe all three each starting the fight on a bar of power. A special synergy with Elektra would allow her to inflict Degeneration instead of Bleeds if Stick was knocked out, aka Black Sky.
See? There's the basis of a kit and no AI in sight.
Ai isn't made by us to compete with it which is better ai or us.. it is there to help us do things faster.
And if you trust software built by AI, then anything that goes wrong is the responsibility of the person who clicked 'generate'. It's still their code, even if AI wrote it for them.
Or 'Stick' even...
Ai is definitely better than us in theoretical aspects but can't correlate things with real world anomalies and it's deviation from ideal definition most of the times.