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They gonna need to rework Solvarch crit mechanic as much for better perfomance as consistency


first is using Shocker crit rating mechanic,but Solvarch crit rating is only 14% soo flat crit chance % per energize would be necessary since it's his main damage booster and is what you gonna keep up the most, perhaps 4.1% per energize soo you end with exacly 55% armor penetration
For his crit damage rating simply increase the potency of the attack rating given by the energize by 0.4 per point on crit rating, Solvarch has 201% crit damage soo it would be around 80.4
it seems off the charts but considering this guy base damage is where his damage scales of you realy gonna need It
second is that Solvarch is the unique Tech who can't crit but also doesn't have anything to replace the lack of crit damage and this should be changed for design consistency, from Guilly 99 to the maker they all had something to replace the Crit hits
There is other changes i have in mind like cutting the reverb scaling with core charges and instead of losing 4 per second you spend 3 of them per hit deal with the burst
For Absorbing mode theres no better option than giving him extra source to gaun me charges besides first medium,first medium giving 10 instead of 5 charges already would make difference
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i hate that all his specials don't have that