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Solvarch Tune Up

GilbertoJuniorGilbertoJunior Member Posts: 484 ★★
edited August 10 in Suggestions and Requests
Crit Replacement :

Gain 2% Armor penetration per 1% on Crit Rating

In release mode gain attack rating increase equal to your Crit Damage rating

While in Absorbing mode your Medium attacks and first light all grant 5 core charges

Release mode Reverb scale is no longer connected to your core charges and you don't lose them overtime but you lose 3 everytime a burst if damage happens

Iso core, Energize and Armor up effects are not affected by ability accuracy modification

You can reset the duration of already existing energize if you convert armor

Heavy attacks reset the duration of coldsnap effects

Comments

  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★
    edited August 10
    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.
  • Tairique_turay0Tairique_turay0 Member Posts: 1,274 ★★★★
    edited August 10
    @ItsClobberinTime Told you he’s trash… people are realising it late but are realising nevertheless. All the posts about him are negative. You said ‘his only problem is that he can only do same rank not higher’… which means he’s trash. Even when you’re defending Solvarch with everything you have… you still call him trash without realising lol.
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★

    @ItsClobberinTime Told you he’s trash… people are realising it late but are realising nevertheless. All the posts about him are negative. You said ‘his only problem is that he can only do same rank not higher’… which means he’s trash. Even when you’re defending Solvarch with everything you have… you still call him trash without realising lol.

    Right because 267k damage in one sp3 rotation at r1 is trash lmfao you still haven't watched Nick's video obviously he is perfectly usable as is if you use your brain and try different rotations, that's what the fractured power bar is for.

    Also, to clarify he can in fact punch a rank above against all mutants/energy based champs, he only can't do it against Bullseye Enchantress and Spider Woman but the fact he can do all these matches at all already makes him not trash you're just dense.
  • GilbertoJuniorGilbertoJunior Member Posts: 484 ★★
    edited August 10

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
    He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.

    15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.

    He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.

    He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
  • WhisperDARKWhisperDARK Member Posts: 46
    Something like a pause or just more control overall on your core charges in release mode would be perfect imo. It feels too stressful to be losing out on your damage rapidly.
  • GilbertoJuniorGilbertoJunior Member Posts: 484 ★★
    edited August 10

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
    He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.

    15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.

    He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.

    He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
    Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 seconds



    This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players

    Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time

    something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade

    Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed

    Not changing the 2% armor penetration per 1% crit rating

    and War videos and players were complaining about ther abilities failing like ther energize and armor,he can't nuke em if he can't ramp properly
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
    He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.

    15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.

    He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.

    He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
    Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 seconds



    This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players

    Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time

    something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade

    Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed

    Not changing the 2% armor penetration per 1% crit rating
    Which vanilla fights? I can understand ROL WS being vanilla but he showcased Enchantress, Bullseye, Jean, Capt. Britain, Sinister, Onslaught, Domino etc just because there weren't any nodes doesn't mean the fights are vanilla these are literally all top defenders regardless. Sure some nodes will stop him, but some won't, that's just how BGs metas work this isn't a Solvarch exclusive thing.

    If you throw it on parry you end up supercharging him even more on his ideal matchups which he already nukes, the only way this works is if they buff the whole gaining charges in a way that it doesn't make him actually busted in ideal matchups where he's already good which is why I suggested intercepts. Ramping up faster is optional but also riskier.
  • GilbertoJuniorGilbertoJunior Member Posts: 484 ★★

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
    He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.

    15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.

    He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.

    He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
    Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 seconds



    This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players

    Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time

    something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade

    Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed

    Not changing the 2% armor penetration per 1% crit rating
    Which vanilla fights? I can understand ROL WS being vanilla but he showcased Enchantress, Bullseye, Jean, Capt. Britain, Sinister, Onslaught, Domino etc just because there weren't any nodes doesn't mean the fights are vanilla these are literally all top defenders regardless. Sure some nodes will stop him, but some won't, that's just how BGs metas work this isn't a Solvarch exclusive thing.

    If you throw it on parry you end up supercharging him even more on his ideal matchups which he already nukes, the only way this works is if they buff the whole gaining charges in a way that it doesn't make him actually busted in ideal matchups where he's already good which is why I suggested intercepts. Ramping up faster is optional but also riskier.
    But a vanila fight is exacly not having nodes and outside interference and even in the testing ground the results can be extremely different from a actual match up

    Hell no not putting on Intercept,specialy in this Ai,we already have too many champions getting screwed by AI not cooperating
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★
    edited August 10

    No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.

    i can decrease the critical damage attack rating bonusses to just 100% instead of 200%

    but 15 charges doing MLM ins't a faster ramp on it's own?

    You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage

    The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino


    last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
    He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.

    15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.

    He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.

    He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
    Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 seconds



    This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players

    Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time

    something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade

    Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed

    Not changing the 2% armor penetration per 1% crit rating
    Which vanilla fights? I can understand ROL WS being vanilla but he showcased Enchantress, Bullseye, Jean, Capt. Britain, Sinister, Onslaught, Domino etc just because there weren't any nodes doesn't mean the fights are vanilla these are literally all top defenders regardless. Sure some nodes will stop him, but some won't, that's just how BGs metas work this isn't a Solvarch exclusive thing.

    If you throw it on parry you end up supercharging him even more on his ideal matchups which he already nukes, the only way this works is if they buff the whole gaining charges in a way that it doesn't make him actually busted in ideal matchups where he's already good which is why I suggested intercepts. Ramping up faster is optional but also riskier.
    But a vanila fight is exacly not having nodes and outside interference and even in the testing ground the results can be extremely different from a actual match up

    Hell no not putting on Intercept,specialy in this Ai,we already have too many champions getting screwed by AI not cooperating
    Doesn't mean any node shuts him down, I'm gonna start using him this next season in BGs cause VT meta does nothing to him and that's the point I'm trying to make here. The "vanilla nodes" argument makes no sense because that goes for every champ, there are many nodes where Bastion absolutely sucks does that mean he's mid? Yes the defenders showcased there have no nodes but that doesn't automatically mean any BGs meta you throw in there immediately neutralizes him.

    Well, if there's no risk involved then I'd rather he stays as is currently, I don't want him to be another Gentle 2.0 just braindead playstyle against Bullseye cause the kit does all the work for you, he's gonna turn into a nuke fest that requires zero skill whatsoever to play. Just to put things into perspective because it seems most people still haven't fully grasped this yet, out of all the current relevant defenders in the game his kit can handle: Onslaught, Jean, Cassandra, Sinister, Capt. Britain, Domino, Iceman, Apoc, Dust, Zola, Bullseye, Spider Woman, Enchantress, Pig, Arcade, Shuri. Tell me, is that seriously not enough? Lol there definitely are some small improvements they could make but let's not pretend like he needs as many changes as you mentioned because he really doesn't, look how much stuff he shuts down already just because of hs utility and unique way to inflict damage.
  • Tairique_turay0Tairique_turay0 Member Posts: 1,274 ★★★★
    @ItsClobberinTime You're glazing this trash champ more than i’ve ever glazed Patriot. This is an astonishing feat I must say.
  • GilbertoJuniorGilbertoJunior Member Posts: 484 ★★

    Something like a pause or just more control overall on your core charges in release mode would be perfect imo. It feels too stressful to be losing out on your damage rapidly.

    i remember someone saying that you could also take damage from the frostbite you apply in the opponent, It could work but i prefer simply cutting the scale between the core and the burst and lose core charge everytime you use the burst

    It depends on you to control the core charges and not something temporary
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,828 ★★★★★
    edited August 11

    @ItsClobberinTime You're glazing this trash champ more than i’ve ever glazed Patriot. This is an astonishing feat I must say.

    The difference is Patriot was actually trash and only useful for Photon, now he's mid but still a little more on the trash side after the buff. Solvarch is just completely new and a lot of people haven't figured out how to use him properly yet.

    By the way I took him to r2 and he did that ROL Storm in a minute, how on Earth was it taking you 1:30 with a r3?

    I know you can't read but at least watch the videos and learn how to use him yeah? Or you need a coloring book instead? Instructions clearly aren't you thing.
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