New Valiant EQ and the extreme difficulty.
Hello Kabam and players!
I'm here to write about the new Valiant EQ and how some recent content changes may have negatively impacted players.
So, here my points:
- much higher difficulty than last month and how bizarre it is that fights are taking longer than missions like the Crucible, with health pools at about 1 million hit points.
- the fact that, after an exhausting fight, you simply don't heal your champions, which guarantees resource expenditure at the end of the mission.
- some mission nodes are incredibly poorly chosen. For example, in the first mission, which focuses on mutants, it's rare for anyone to have 16 bleed-immune or resistant mutants leveled up, and even with resistance, you're almost certain to lose a lot of health in the next fight.
- recently, energy refills are a resource that's been missing from the game, and honestly, 3/4/5 energy per tile? Which wouldn't be a problem, as long as we were still getting energy refills like before.
- the rewards are extremely unfavorable compared to the difficulty and stress it would cause. For example, some people are facing fights where the defender has over 1 million health, still having to be cautious not to take a special and die. For comparison: Act 8 Crucible Joe Fixit has approximately 950k health. Valiant EQ Joe Fixit, for those with over 25k prestige, has about 1 million health. So, we're dealing with an event that has 16 fights per mission, lasts longer, and is less rewarding than Act 8 Crucible.
That's it. I know that these comtents have been in Beta, but it's really frustrating that they were released this way, especially with a series of bugs that cause long server maintenance.