Elder AEQ issues
Dear Kabam… I understand your desire to capitalize and make as much money as possible, but a few things of note. When you create an event that is designed to test roaster depth, such as this new Elder challenge. I really don’t think placing nodes with dual DOT debuffs when you don’t allow champs to restore health when switching, adds to the enjoyment of the game… The bleed on hit, is fine, especially when you cap it based on using the right class, but the poison that can deal up to 50% health damage on a 7* R3 champ, for accidentally hitting into a block, is dirty… it basically turns into a resource/money grab… and that kills the spirit of the contest. If you think otherwise, please let me know what the intent is with this design and setup?