Advice to the game team on how to salvage situation with the new ADEQ
Well you already know it. You managed to accomplish the biggest flop (and thats a true achievement for this year record) up to date with the new "Adaptive Difficulty EQ" and literally everybody hates it. The reasons are perfectly known too.
What can be done to resolve the situation.
1. Send to all the Paragon+ players a compensation package containg the combined value of the last month Paragon Gauntlet and VQ rewards. That way no one will lose anything (the lower progression players will still get their units and iso from the EQ by doing new daily quests and other rewards were not really worth much, but may be they should get some package with titles, 5* featured hero etc as well).
2. People who voluntarily joined your "beta test" EQ game mode will get those additional planned "prestige-tied" rewards for participating, on top of that, as gratitude (and frankly even dealing with that mess deserves much more).
3. Starting next month both the rewards and attack rating/health pools in the CLASSIC ADEQ should be brought on the level of the old VQ (some bonus rewards for the higher prestige tiers - sure why not, if thats your strategy, but the tier 1 should have the previous rewards from VQ for the full exploration).
4. ELDER difficulty. It can actually retain those ridiculously hard design as of now, as high end content for the future, motivating players to develop their rosters, so in year or later with dozens of R4s and some R5s an average end game player could attempt to finish it without spending 5000 units on revives. But the rewards for completing that mode, given the effort, should be tremendously higher. I am talking about a full R3-4 rank up gem, a generic 7* awakening gem, the coming rank 5 7* materials and so on.
Done.