Elder EQ thoughts
Wanted to toss in my two cents:
1) The shared health pool (not healing from champ swap) felt appropriate as a creative way to make valiant gauntlet harder than thronebreaker instead of just making the defenders way stronger, but now with the combo of high defender attack AND a shared health pool, it feels like too much. These rewards are nice for monthly content but they’re not 100 revives nice.
2) The nodes carried over from thronebreaker eq don’t feel appropriate in a crucible-style quest, and not benefiting from the beneficial aspect of the node makes these health pools feel like a long slog. I’d suggest reworking the nodes to be less champ-specific, or just remove the beneficial part of the nodes and lower the defender health pools to compensate.
3) The requirement of having to do a path through classic difficulty to unlock elder difficulty isn’t a huge deal imo, I can live with it, but I don’t see the point of it either. To me classic was mostly effortless and just adds on extra time, and feels like a lazy way to force more play time. I’d recommend removing this requirement and just giving players the choice of doing one or both.
Overall I feel like elder eq has high potential to be a fun rewarding game mode I look forward to doing every month, but it needs some tuning adjustments and node updates. Thank you!