A Comprehensive Look at Changes introduced this Month
Okay so let's see tons of new changes but also tons of new controversies this time around, might as well take a look at the good and the bad.
EQ: Overall Negative Reception
Significantly tougher than before maybe even exponentially, lower rewards in some scenarios as well as no significant rewards till you pretty much almost reach the end. The fact that some people get less rewards than before is even worse where the previous rewards should have been the baseline for each possible level of difficulty before the scaling with Prestige.
The good thing an apparent fix to be introduced this month itself rather than the next, although if it improves the opinion is still to be seen.
SQ: Overall Negative Reception
Constant talks about making SQ fun and less complex but then this change to raise the difficulty to insane proportions while having virtually no increase in rewards, the fact that the mysterium store update barely improved it proves this sentiment as well.
Act 9.3: Overall Positive Reception
Decent Difficulty for overall significantly less rewards than expected considering the time difference between 9.2 and 9.3 releases. Final boss was interesting and fun one of the few things that kabam has absolutely nailed on point every time since act 7.
Titan Crystal Debacle and Comp: Overall Negative Reception
Similar Issues in the past would have resulted in a one to one compensation of the crystals consumed but it is fairly obvious to understand that kabam increased the window for the mistake to lower the average impact and then offer below even the bare minimum comp deserved. The people who absolutely got ruined by this being those who saved a significant chunk of titan shards for crystals.
Daily Quest: Overall Positive Reception
An almost useless part of the game except for apothecary that was finally made useful again although the energy design absolutely feels like it was made for how much energy summoners used to have than the peanuts they have now. Although the fact that they were added to the reward discussion of the EQ is an absurd fact considering that they are two different game modes. Units is understandable considering they were completely transferred from one mode to another. Also while the change to level 5 potions seems nice upfront the fact is there is no longer a source of level 4 potions plus level 5 potions will absolutely overfill quickly and constantly stay in stash.
Energy Debacle: Overall Negative Reception
The fact that it wasn't even a gradual reduction or maybe a slight reduction absolutely hurts considering everything currently needing energy in the game especially the new daily quests. Me and a lot of the people I play with never complained about completing content too quickly because it was our choice to use energy refills. what they did allow us to do was play when we have the time to do so and not worry about sticking to the energy clock to maximize what we could get. I would absolutely prefer to have energy expiring than to miss out on rewards simply because I cannot login to the game 4 different times a day.
Medium Green Boost: People seemed to have missed this at all.
With the super daily quest update, we finally had a consistent source of all 3 medium boosts but with the green boosts vanishing we are probably in a worse spot than before the daily quest update came into picture as the a single green boost was better than running both a medium attack and health boost separately let alone the fact that they could be stacked together when needed.
Lastly Communication: Overall Extremely Negative Reception
Kabam you really need to understand that the community is absolutely willing to be a soundboard for ideas you would like to implement, in fact there is poll feature which you have in your own forums to check between multiple options. Plus Communication has to be both ways it cannot simply be you telling us what you want to, You really need to listen to your community as well Imo one of the biggest things aside from the absurd monetization in the last few months as well as the sheer amount of gatekeeping of even older champs being that you have told us that you want to bridge the gap between high spenders and free to play a lil bit but you constantly make decisions that only widen that gap even outside the sails for example the updated prestige system. I did not put it in a separate point but rather here because the top 30 prestige thing is something that the players have been trying to give feedback on since it was introduced far before its actual inception into the game and it was all ignored. Even one the simplest fixes would have been the new prestige being a weighted average instead of just the average where your top 5 champs carried a large weight and it could be tiered downwards maybe 21-30 not carrying that significant change at all making the change much less extreme on the players who got punished for ranking champs they actually like playing.
Hopefully this post will be taken as the constructive criticism that it is and not instantly removed from the forums.