First time posting on the forums, but since the game has been having so much happening recently I feel like it’s a good time to give my thoughts. For context I’ve been playing 7-8 years, have 100% up to 9.2, and am have a solid valiant account where I have spent before. Sorry if this is the wrong channel to post this, I am just hoping to share some ideas and spark conversation.
I think that the idea of fixing the energy economy is actually a good one. It has always felt unhealthy for energy refills to be expiring so frequently on my account and the need to use energy refills so much seems like a problem in resourcing in general. However, just reducing the amount of refills you can get while maintaining the cost of everything just feels inherently bad. Especially as they remove a form of currency that I’ve used to replace energy in battlegrounds.
Instead of just criticizing, I’d love to offer some possible solutions to make the energy ecosystem healthier in a way that would keep players around.
1) There is no real reason for the extremely high energy per tile cost in a lot of content right now. 5 energy per tile on monthly quests is just ridiculous as that means you’ll get to do about one fight an hour. The new daily quests taking two full rotations of energy also feels bad to the player as I can’t do any actual content now without feeling like I’m missing out. If Kabam lowered the cost of EQ to match the old lower difficulties (1, 2, 3 energy per chapter) and made dailies cheaper by one energy each, the lower refills could be a great fix.
2) If having inflated energy costs is needed for some reason, Kabam could also increase the energy cap to 100. 70 has always felt arbitrary and this would allow players to do more content at once without needing so many refills. It would also let players do some BGs and a quest per day, which is perfect for people with full time employment. Lastly, a higher energy cap would increase the value of 2 energy refills a week to about 3 refills a week while still encouraging spending on refills since 100 energy would leave an awkward amount left for a second quest.
3) Kabam could add energy boosts or refills to out of date content/weekly content to encourage players to play more of different modes. This could be every 5 zones of incursions, part of solo raids, arena milestones, or even the frequently underwhelming weekly events for monthlies like the current boss rush. It would be cool as a player to finish some harder content and be rewarded with energy, allowing you to effectively trade revives (40 units) into energy (30 units) which would still help Kabam make money.
I want to end off by saying I understand why everyone is so frustrated by all of this, especially ftp accounts. Changes like this can be scary and could hurt the game that’s already getting pretty glitchy these days. But I do think
@KabamCrashed has been getting a little too much hate for somebody trying to communicate with the community about upcoming changes to try to help improve the game. I’d love to see more constructive criticism from creative players giving solutions that innovate on the mobile game genre to help us draw in and keep new players since this is a game many of us love.
Let me know your thoughts and please be kind to each other,
Toastmaster