Detailed Energy Math, The root of the energy problem and Why the Solution misses the mark.
*Everything listed here follows the assumption of an FTP acc, with 0 units in bag, 0 energy refils or crystals , Paragon/Valiant progression*
Energy Math :>
USAGE ----
Daily Quests:
Catalyst quests - 15 per path , 30 full exp , 3/tile
Daily essentials - 10 per path , 20 full exp , 2/tile
Supply Quest - 30 per path, 60 full exp , 3/tile
Monthly Quests:
Classic Difficulty - 298 completion , 1250 full exp (24 paths) *have not included elder difficulty here, 6 long paths in total, about 60- 70 energy per quest. Image how that'd be lol)
Chap 1
Quest 1 - 36 per path, 108 full exp(3 paths) , 3/tile
Quest 2 - 36 per path, 108 full exp(3 paths) , 3/tile
Chap 2
Quest 3 - 48 per path, 192 full exp(4 paths) , 4/tile
Quest 4 - 48 per path, 192 full exp(4 paths) , 4/tile
Chap 3
Quest 5 - 65 per path , 325 full exp(5 paths) , 5/tile
Quest 6 - 65 per path , 325 full exp(5 paths) , 5/tile
Side Quest : 9 per quest , 36/ week since you have to do those quests 4x a week , 144/ month
Battlegrounds : 15 per match, x2 matches a day (still less than what people prefer playing or actually play) , Bg objective requires you to play 3 games every 2 days.
Energy availability ----
70 Energy, 1 free refill in monthly calendar
Energy recharge time: 6 mins per energy.
240 energy a day(24hrs)
Problem:
The daily units are transferred to the daily quests
(ends up costing 60 energy per day)
The daily essentials are a must to grind cause it's a main source of gold, if we dont do that we fr gonna be struggling for gold , most ftp players already to including me lol.
(20 more energy)
Battlegrounds daily objectives 15 energy a day, if u lose u gotta spend 15 more cause the objectives are all about winning, losers rnt tolerated lol. (you gotta win, not play about 3 matches every 2 days)
This totals to 95 energy per day we spend on daily things. The more fun part is autofighting takes 80 energy. If a person who is coming online about 2-3 times a day, he has to just waste one of those times autofighting. Autofighting content really should not cost so much energy, come on guys!
The side quest is to be done 4x a week, that's 9 more energy to be spent, 4x a week
On top of all this, the event quest has a ridiculously high cost for energy!! 1 path and energy's all over(sometimes 2)
EXPLAINATION---
If it is not already obvious till here, Let me state it bluntly.
Rather than before, when we could do everything we had in the game, we now have to make a choice at every step. On a daily basis , We can either do daily quests or, a path or two of event quests, but never both. So if you do a path of the event quest chap 3 , you will have to sacrifice on about 2 of the daily quests. The more you do in the event quests the more you have to sacrifice on the daily stuff and it is very directly proportional to eachother.
And since we are to spend atleast 95 energy per day on the daily formalities, adding the side quests to it and the event quests to those becomes about 150ish energy to spend in a day lol. God forbid if i play 4-5 extra matches of bgs thoughout a day i'mma be losing on all my daily and event quest rewards lol. The way we are supposed to do everything is so strict, tight and straightup unreasonable right now. Because we cant really afford to quit and restart quests too, no margin for error because anything we do now, in the end it will cost us so damn much energy that by the end we will have to leave a portion of content incomplete cause we wont have any energy for it. Something like energy should not be a part to worry about. If a person is unavailable for 2 or 3 days to play properly , that person will def not be able to complete his event quests, if he wants to, he has to miss out more of the daily quests and battlegrounds stuff than he has already.
Fully exploring the classic difficulty, along with the elder difficulty out of the question lol. (just look at the number of paths in total and the energy cost listed above.) If we dont play we miss out on so much, if we do play we still have to choose what to not play and lose rewards for. The way we are to play and spend energy on is so restrictive currently its really not fun anymore. The weird part about this is , all this energy takes a few mins to deplete,
IF A PLAYER IS PLAYING THE GAME AFTER A GOOD AMT OF HOURS, HE SHOULD HAVE THE LEEWAY TO PLAY WHATEVER HE WANTS WITHOUT IT HAVING A MAJOR EFFECT ON WHAT REWARDS HE LOSES , THE CHANGES MAKE IT NOT THAT WAY. THE PLAYER SHOULD ALSO BE ABLE TO PLAY THE GAME FOR A LONG TIME AND ENJOY IT, WHICH CANT HAPPEN SINCE YOU LOST THE FULL BAR OF POWER AFTER 1 QUEST. ARENA GRINDING IS BORING AND GOT NO REWARDS AND IN AW AND AQ THERE ARE BARELY ANY FIGHTS TO DO.
None of this includes story content, back isses, necropolis and long form content , etc , for people who rnt valiant story content is especially imp. , the gauntlets take so much time and prep to do; which i really like tbh, but it cant be done in one sitting by everyone, so we now have to lose rewards if we choose to do any of these thigs. How do we do that along with the daily and the monthly stuff? on top of this we only get 1 full energy refill a month lmaoooo.
Sol. by kabam-
4hr crystals gave everyone a surplus of energy, so we are removing that from those crystals by assuming how everyone opened the crystals lol(which is not true for progressing players, we often need revives and open them crystals much more often since we have to do stroy content a lot too and we arent the most metal sonic dude level skilled players.) so none of the progressing players have energy surplus which you guys just assumed to be true based on what you guys saw on youtube videos. They're on top of the game ofc they dont have to open those crystals everytime lol. they dont have to for their fair reasons. But just using that as a base for every player and removing refills is not the brightest thing to do. It is the brightest thing to do however if you want a reason to monopolize the energy in the game. And i get that ya'll wanna do that, even as an ftp i really dont care but this is just a messed up way to do so.
The other solution was:
SOLO RAIDS WERE TOO ENERGY-HEAVY ON THE PLAYERS SO ENERGY COST REDUCED FROM 3 TO 1, THANK US LATER.
I dont even know what to say about this really , it's such a sad thing to do, even if it were to be 5 no one would be affected by it. It's like faking effort to show that you guys are fixing and trying to improve things but in the end you guys belive what you did was correct and want things your way only, i hope this post showed you where you guys were wrong,
My solution:
Reduce the energy costs for daily events to 2 for every quest, reduce it to 3 for every event quest and if ya'll dont even give us any extra energy refills on top that we'd be fine with it. We just dont want to come online only to have our energy go to 0 after 1 or 2 quests which depending on the progression, people can do within minutes lol. This causes a lot of sacrifice in the rewards we earn and a lot of restrictions on how to move forward with the way we play the game , even for the most casual and relaxing of stuff. This game was so relaxing before it really aint that way now.