first defenders health bar 500k !?
Mine is 600k but that is about 25% less than it was in the previous version.
Game went down after DD melted my maxed out 6* Wolvie with a sp3 last time. I don’t see much of a difference with the new one, not sure if I even want to try. I’m a casual player, and don’t think I have the right champs ranked up for this. 😐
I still can’t do it. Not even gonna try.
It makes no sense. Do Kabam want people to quit/spend more time on other games? There’s only so much of this game I can play at the moment (not a lot).
I really hope they bring back proper EQ next month.
It seems exactly the same to me. Still boring and tedious. I certainly don't want to do it again.
I moved up a tier (prior to the reset and the adjustment of tiers) and the attack values are still cut by like 30-40% and the health pools are cut by around 25-30% as well. It is much, much better than it was. There should still be some challenge to it, just not anywhere near the degree that we had to deal with at launch. This is quite a bit easier, and also significantly faster. But that doesn't mean there won't still be players that use resources to get through the content.
Is this Classic or Elder? I’ve only done Classic Q1 in this iteration, and it feels about like the previous Classic Q1 (maybe a little lighter).
Dr. Zola
Welp, I tried. ¯\_(ツ)_/¯ Made it part way through the 2nd run, but my top rated champs kept melting, no matter what I did. Lower ranked bleed immunes bit it immediately after sp3s. I’d use resources or try again, but I kinda don’t want to now. So much for casual fun, reading the story and testing new champs. 🫤 Someone have a story play through on YouTube?
Should it be have higher attack values than story content though? No.
They effectively have ruined and devalued story content outside of a rewards hand out. No idea what wine glasses they are farting in but they gotta stop
i didn't see or feel a difference after this "Significantly Reduced changes". it still insanely annoying and hard and long fights.
I will not waste 10+ revives for proven level rewards again.
Well, at least i have time now to complete act 8.4, and it much easy than classic EQ.
It is "better" than before, but still for monthly EQ this seems a bit much. If people want more challenges that it what Story Content can give and even more there is Everest contest, but for the Monthly Quest it should provide various levels which we get to choose and be of varying difficulties. Basically going back to what used to be. Let it be what level of challenge we want to do, not forcing us based on Prestige. Please take the comments Kabam and go back to the drawing board with Monthly EQ. Thank at least for tuning things a bit.
it is very much better than before. The bigger health pools allow for more fun fights ramping further damage. This is exactly the brainless fun we want. Now rewards, the first eq version they gave us with triple boss fights sucked it wasn’t as fun and less rewarding .. ud get maybe half a titan and 1/15th of a t7b. Now after ranking 2 champs from last eq to this reset today. Under 30k pi, am getting more than 1 full free titan and a t7 b full free a month… if ur having trouble play more rank up proper counters. Cus this eq version is the best iv ever seen worth of fun and rewarding
Rewards do not add up. We only get what is shown on elder tab.
For all those that argue about everything, if the classic or elder difficulty is to hard or the opponents have big health or attack values, you always can go to first quests or Road to the laberynth.
Maybe newer summoners don't know but at the began of MCOC, energy refiles were so rare and usually we only got them via spent units, and all of play around this, you need to learn how to spent energy efficiently, but new and f2p summoners want to do every content as fast as it drops, like if them were spenders, and it's not like it should works.
For me, it's much, MUCH easier than before. Just finished 2.1 now (the one with Jessica Jones as boss) without spending any revives or potions. In the older difficulty, I had to spend revives on Gwenpool
But I agree the ideal scenario would be different difficulties to choose from, with different rewards