This Could Change MCOC Forever — Hear Me Out
Hello guys, I would like to introduce an idea that could fundamentally change the way the game works and potentially decrease in‑game monetization. As you all know, this is a gacha game, and so the saying goes, “he who has the wallet wins,” but with my idea, that could become a thing of the past. What if we made a collectible card game based on the champions you own, not just any champion though, but only fully maxed ones (rank and level) with max signature ability (if applicable) and ascension (if applicable). These cards would be account‑linked trophies, only available if you’ve maxed that champion in‑game, and would feature your in‑game username as proof of ownership (and maybe a QR code). They could be physical laminated cards, about the size of a Pokémon card, durable, waterproof, and collectible. You could show them off, duel with friends, and enjoy a new way to play, all while bypassing the dreaded Wi‑Fi issues.
This system would create a bridge between the digital game and a physical collectible experience. It could transform how we play MCOC, adding a new competitive layer and rewarding effort outside of the game itself. Importantly, it could shift monetization outside the game while still increasing Kabam’s revenue through physical card sales. This could enable us for better game modes with far fewer of those annoying in-game ads. Players would buy cards for champions they’ve already worked to max out, turning in‑game progress into tangible collectibles. This would give players a sense of pride, create bragging rights, and encourage more engagement in the game. My vote for card #1? None other than the Ultra Super Fabulous One, Platinumpool!
Now, some might say this would just push whales to buy more 7‑star champions to gain strength and widen the gap. But do not fear, for I have a solution: we can implement a rarity system where every champion rarity has different abilities. For example, a 1‑star Hulk could have more powerful status effects but lower attack and defense, while a 7‑star Hulk would have higher stats but fewer or weaker status effects. It would be something in the middle for 3 and 4-stars. Ideally, if implemented well, this would balance the system so no rarity dominates purely by strength and keep the game strategic rather than pay‑to‑win. This rarity system would make every card unique and valuable, encouraging strategy and variety instead of raw spending.
This card system could work just like other collectible card games such as Pokémon, Yu‑Gi‑Oh!, or Magic: The Gathering, but with a unique novelty that each card is tied directly to your in‑game champions and progress. Players could build decks from champions they’ve maxed, and battle locally or online, and if it becomes popular enough, even organize tournaments. This could foster the community, increase player retention, and give Kabam a new way to expand the game’s ecosystem. If this idea gains enough traction, it could transform MCOC, and give us a reason to touch grass, earn bragging rights, and bring a whole new level of depth to the game. It might even drive more people to play the mobile game too so they can engage in the card game. Thus, once again, increasing revenue, better bug fixes, and better content.
As for making the game, Kabam already has in-game models and assets, and also some art, so I don’t think the cost for the art aspect for the cards would be too bad. As for the game design, this could be a chance for the community and Kabam to collaborate with each other and build a fantastic game that would be cheaper to make too. We could, for example, start with community-proposed rules and abilities, with Kabam providing oversight and production support. Let me know what you think, Kabam and the community; could this be an idea for a better future of The Contest? If you support this idea, comment below or share how you’d want the card system to work.