A Very Helpful Quality of Life Concept
I don't think it's an exaggeration to say that most of us no longer meticulously read every node before we enter a quest. I understand that as the game evolved, so must the complexity of the interactions. Unfortunately, this has come at the cost of virtually every fight coming with a page long instruction manual. Because of this, especially for longer content, we can get so punished by a node that is simply not doable if you didn't coincidently skim through it before battle. I think a very good thing the developers could implement is a simple icon that lets you know "requirement to do damage", to alert you that this node specifically needs careful attention.